Robert Posted October 4, 2007 Share Posted October 4, 2007 GBA and NDS emulator 04 October 2007 - version 2.5 - help: updated gbatek standalone version 2.5 (about one hundred news since 2.3)- vram viewer: supports extended palettes in bg map windows (eg. magnetica demo)- nds/help: added ds 3d overview chapter (basics on geometry/rendering engines)- nds/help: added ds technical data chapter (containing some basic overview)- nds/help: replaced ds various chapter by new ds memory control/timing chapter- nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function- nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess)- nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation- nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof)- nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip)- nds/3d/softlight: much better light-accuracy, and now supports shininess_table- nds/3d/softlight: lighting fully calculated by software (without opengl light)- nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access)- nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table- nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb)- nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt)- nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart- nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled- nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes- cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster)- cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster)- cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's)- cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster)- cpu/speedup: added more code alignments in cpu-core (not significantly faster)- nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7- nds/cpu: emulates superslow nds9 memory access time (bios,wram,vram,oam,etc)- nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time)- nds/wram: emulates wramcnt mapping (no idea if it's used by any games though)- nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo)- cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist- nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon)- nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds- cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai)- thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports>> Get it HERE. Link to comment Share on other sites More sharing options...
Darken Posted October 4, 2007 Share Posted October 4, 2007 WOW new release ^^ I go cheak it right now.Hope it work with slow Pc ..and I mean really slow one T_T Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now