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GlideHQ WIP 2 released


Robert

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New GlideHQ Released - Now with hi-resolution texture pack support!

 

Published thursday 11 october 2007 by gonetz

 

Update 1: Fixed CRC calculation for 4bit textures.

 

Update 2: This update is a major one.

 

Changes:

- Fixed a lot of problems with texture CRC calculation. Now most of hires textures are loaded.

- Instant load from saved texture cache. You have to wait while hires textures are loaded only on the first run. Game will be loaded in a blink on subsequent runs.

- Various fixes in texture coordinates calculations.

- Various attempts to increase plugin’s stability. Not all problems are fixed here. Plugin may crash on exit if texture cache is not saved yet (on the first run of a game). Temporal workaround:

On the first run, close game/emulator right after all hires textures are loaded and the game is started to run. Texture cache will be saved, and you should not have problems on subsequent runs.

 

Two new options:

- Texture enhancement – Ignore backgrounds. It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance. Default value: On.

- Hi-resolution textures – Alternative CRC calculation. This option enables emulation of palette CRC calculation bug in RiceVideo. Default value: On.

 

Follow this topic for details and downloads.

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