Fatal Rose Posted October 20, 2007 Posted October 20, 2007 No one really cares about story lines in fighting games. They can do whatever they want, it's not a comic book. Most hardcore fighting gamers play because it it fun competitively and has a great fighting engine. Storyline is the least important thing in a fighting game, it's all about the fighting.
Wizard Posted October 20, 2007 Posted October 20, 2007 No one really cares about story lines in fighting games. They can do whatever they want, it's not a comic book. Most hardcore fighting gamers play because it it fun competitively and has a great fighting engine. Storyline is the least important thing in a fighting game, it's all about the fighting.That's what dream matches are for. This is not a dream match, this is the next chapter in Street Fighter. Like I said before, nearly everyone's story in the SF saga is closed. Your logic basically means "Screw it all and just throw in everyone." The storyline is just as important as the cast.
Fatal Rose Posted October 20, 2007 Posted October 20, 2007 I don't want every character in it, but storyline means almost near to nothing in a fighting game, it is really just a bonus. this is not an RPG. Why can't a fighter return in hopes of becoming world champion? Honestly I think a lot of people will be disappointed if the only returning characters are Ken and Ryu.Heck look at Tekken and how many characters they bring back no matter how old or dead they are.
Devia Eleven Posted October 20, 2007 Posted October 20, 2007 Heck look at Tekken and how many characters they bring back no matter how old or dead they are. They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5.
Wizard Posted October 20, 2007 Posted October 20, 2007 Heck look at Tekken and how many characters they bring back no matter how old or dead they are. They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5.QTF.
Fatal Rose Posted October 20, 2007 Posted October 20, 2007 Heck look at Tekken and how many characters they bring back no matter how old or dead they are. They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5.I am aware of that, being a huge Tekken fan. Why can't they do the same with SF characters is all I am asking. I know all the characters have a legitimate storyline but most people don't play Tekken or any fighting game for that matter for the storyline, they play them if the actual fight engine is good and if it has interesting good characters with interesting fun to play fighting styles.
Devia Eleven Posted October 20, 2007 Posted October 20, 2007 (edited) Heck look at Tekken and how many characters they bring back no matter how old or dead they are. They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5.I am aware of that, being a huge Tekken fan. Why can't they do the same with SF characters is all I am asking. I know all the characters have a legitimate storyline but most people don't play Tekken or any fighting game for that matter for the storyline, they play them if the actual fight engine is good and if it has interesting good characters with interesting fun to play fighting styles. Oh ok Well, I would say that fighting styles in 2D fighting games like Guilty Gear are pretty diverse, I would like to see the same in Street Fighter aswell. When you look at Street Fighter, there are too many clones Ryu and Ken are acceptable, Gouki's fighting style is the same as Ryu's and Ken's, but some button combinations are different, and he has some different moves. Pointless characters like Sean and Dan, who are Ryu and Ken clones should either be revamped or deleted from future SF games, if the game developers refuse to make them different from their predecessors. That's why SF 2 was such a great fighting game, because all of the characters had their own fighting style. In the future releases like SF III and SF Alpha, clones were created and the character differentiation decreased. Edited October 20, 2007 by Devia Eleven
Fatal Rose Posted October 20, 2007 Posted October 20, 2007 Heck look at Tekken and how many characters they bring back no matter how old or dead they are. They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5.I am aware of that, being a huge Tekken fan. Why can't they do the same with SF characters is all I am asking. I know all the characters have a legitimate storyline but most people don't play Tekken or any fighting game for that matter for the storyline, they play them if the actual fight engine is good and if it has interesting good characters with interesting fun to play fighting styles. Oh ok Well, I would say that fighting styles in 2D fighting games like Guilty Gear are pretty diverse, I would like to see the same in Street Fighter aswell. When you look at Street Fighter, there are too many clones Ryu and Ken are acceptable, Gouki's fighting style is the same as Ryu's and Ken's, but some button combinations are different, and he has some different moves. Pointless characters like Sean and Dan, who are Ryu and Ken clones should either be revamped or deleted from future SF games, if the game developers refuse to make them different from their predecessors. That's why SF 2 was such a great fighting game, because all of the characters had their own fighting style. In the future releases like SF III and SF Alpha, clones were created and the character differentiation decreased.That is the reason as to why VF is my favorite fighting game, authentic interesting and unique martial arts and fighting styles. I just hope this new SF blows everything else out of the water and sets a new standard for fighting games. If that intro is any indication as to how the actual in game fighting is going to be I can't wait. They said the only way they would make a new if they can come up with something new and innovative (I think I remember reading something like that). So hopefully they have.
BlackKnight Posted October 20, 2007 Posted October 20, 2007 The chumps who don't know or care about the SF story will look at SF4 and say "wtf is Guile??". These are the chumps who are gonna remember playing SFII back in the day and want to buy SFIV now that theyre all grown up and have jobs. If history has told us one thing, it is that Capcom does not give a damn about the fans' perspective when it comes to making games. They will just do whatever the hell they want- I dont think its a matter of having a dream match or a proper franchise extension as much as a matter of the game needing certain things to be able to be marketable today, and Capcom not caring about storylines to begin with. What I mean is I dont think it would stop them from making what will most likely sell. I seriously doubt that we will see anything but a lot of returning characters in SFIV.
Fatal Rose Posted October 20, 2007 Posted October 20, 2007 The chumps who don't know or care about the SF story will look at SF4 and say "wtf is Guile??". These are the chumps who are gonna remember playing SFII back in the day and want to buy SFIV now that theyre all grown up and have jobs. If history has told us one thing, it is that Capcom does not give a damn about the fans' perspective when it comes to making games. They will just do whatever the hell they want- I dont think its a matter of having a dream match or a proper franchise extension as much as a matter of the game needing certain things to be able to be marketable today, and Capcom not caring about storylines to begin with. What I mean is I dont think it would stop them from making what will most likely sell. I seriously doubt that we will see anything but a lot of returning characters in SFIV. So just because your main focus of playing a fighting game is game play/fight engine, and storyline that you usually don't agree with or sucks (as most fighting game story lines do) and has no direct affect on the game play being a secondary focus makes you a chump?
Bambi Posted October 20, 2007 Posted October 20, 2007 Has it been announced what it will be on? Home console or Arcade?
Wizard Posted October 20, 2007 Posted October 20, 2007 Oh ok Well, I would say that fighting styles in 2D fighting games like Guilty Gear are pretty diverse, I would like to see the same in Street Fighter aswell. When you look at Street Fighter, there are too many clones Ryu and Ken are acceptable, Gouki's fighting style is the same as Ryu's and Ken's, but some button combinations are different, and he has some different moves. Pointless characters like Sean and Dan, who are Ryu and Ken clones should either be revamped or deleted from future SF games, if the game developers refuse to make them different from their predecessors. That's why SF 2 was such a great fighting game, because all of the characters had their own fighting style. In the future releases like SF III and SF Alpha, clones were created and the character differentiation decreased.But it's taken GGX2 4 games to get diverse in the first place though (Wasn't until #Reload Red that Robo-Ky & Ky were considered different characters, then balance changes afterwards, heck they added HolyOrder-Sol in Accent Core too). Sean came into his own when they first made him (it was originally suppose to be the only shoto character in SF3 afterall, but hey, we complained - WHERES KEN & RYU?). His playstyle is completely different from the other shotos and only share a few normals with the rest of the other shotos. As for Dan, anyone can tell you he's not a shoto by a long shot. He's just, fucked up. But hey, I've played people who are very(I stress this) good with Dan (and Sean too). Your going to have to provide more on which characters were just simple pallet swaps of each other to those have changed completely (Yun & Yang in NG-2i to 3s, Juni/Juli/Cammy all had different normals, priorities and only shared Cannon Spike, Deejay & Guile both charge characters, with charge projectiles and charge kicks, both completely different in all aspects, but share the same button notations). The chumps who don't know or care about the SF story will look at SF4 and say "wtf is Guile??". These are the chumps who are gonna remember playing SFII back in the day and want to buy SFIV now that theyre all grown up and have jobs. If history has told us one thing, it is that Capcom does not give a damn about the fans' perspective when it comes to making games. They will just do whatever the hell they want- I dont think its a matter of having a dream match or a proper franchise extension as much as a matter of the game needing certain things to be able to be marketable today, and Capcom not caring about storylines to begin with. What I mean is I dont think it would stop them from making what will most likely sell. I seriously doubt that we will see anything but a lot of returning characters in SFIV.The last time they listened to us, they canceled CFAS, made CFJ, got backlashed on that then just re-released a bunch of SF compilation titles! But apparently CoA wants this to be good so... they are taking things into consideration, much like how SF2T HD Remix is a new version of SFIIT - rebalanced by tournement players giving suggestions.
BlackKnight Posted October 20, 2007 Posted October 20, 2007 The chumps who don't know or care about the SF story will look at SF4 and say "wtf is Guile??". These are the chumps who are gonna remember playing SFII back in the day and want to buy SFIV now that theyre all grown up and have jobs. If history has told us one thing, it is that Capcom does not give a damn about the fans' perspective when it comes to making games. They will just do whatever the hell they want- I dont think its a matter of having a dream match or a proper franchise extension as much as a matter of the game needing certain things to be able to be marketable today, and Capcom not caring about storylines to begin with. What I mean is I dont think it would stop them from making what will most likely sell. I seriously doubt that we will see anything but a lot of returning characters in SFIV. So just because your main focus of playing a fighting game is game play/fight engine, and storyline that you usually don't agree with or sucks (as most fighting game story lines do) and has no direct affect on the game play being a secondary focus makes you a chump? No- not knowing sh.t all about the series except that you used to play it at the corner store when you were 12 makes you a chump, not just not knowing or not caring about the storyline. I wasn't arguing for stories in fighting games- I was arguing that Capcom couldn't care less about them, as evidenced by how flaky they are. Characters being old, dead or otherwise, lore speaking, is the last thing they will think of when deciding who returns to the SFIV roster.
Wizard Posted October 20, 2007 Posted October 20, 2007 Well this was posted sometime last night on the CAPCOM bbs I'll start with the basic answer that will diffuse the majority of questions here: We've announced Street Fighter 4 to let everyone know it's in development. We aren't really providing any more information than that at this time, but over the coming months, you'll see bits and pieces come to light. Platforms especially aren't being discussed. While CUSA owns the rights to Street Fighter, we have contracted Capcom Japan to handle its development (we felt they would, by far, do the best job with the title). The game is further along in development than probably most of you think, but as we've stated, it's still quite a ways off. Again, the announcement was just to get it on everyone's radar, nothing more. Beyond that no one at Capcom will speak about characters returning, character count, platforms, features, 2D or 3D or 2.5D, whether the trailer is representative of gameplay/character design/visual targets, arcade or not, online features, downloadable strategy, where it fits in the canon, etc. All of that will be revealed over time... the next bits will be revealed a bit later this year.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now