Robert Posted October 25, 2007 Share Posted October 25, 2007 SourceThis update features a number of nice enhancements. Phil has submitted his System 21 changes, so all those games should be looking significantly better this time around. In addition, a more generic polygon rendering system has been added which makes it much easier for games to offload their rasterization to a second CPU. So far, the Voodoo emulation, Gaelco 3D system, Midway V-Unit, and Namco System 22 have been updated to take advantage of it. Some games do better than others, but if you have a multicore machine, this release should show some noticeably improved framerates for those games. Source0.120u1------------ MAMETesters Bugs Fixed------------------------------------ikki0120yel [robiza]buckrog0118u2yel [couriersud] Source Changes-----------------------Documented information about the various Cannonball sets. [stephh] Hooked up the roz layer, fg layer and sprites to f1gpb. Still missing some video offsets, oki banking and sprites priority. [Pierpaolo Prazzoli] Updates for the dominob.c driver: [stephh] - fixed dip switches - fixed inputs - added a couple of notes Updated peplus driver and related components: [Jim Stolis] - added internal layouts for the games - fixed several i8051 issues... * Fixed a bug with some opcodes having the wrong cycle counts * Fixed a bug where determining the proper timer mode * Fixed a bug where determining the proper serial transmit mode * Added support for split timer mode Improved multiprocessor Voodoo performance by reducing contention during rendering. Extended the system to allow for more overlap between rendering and emulation. [couriersud, Aaron Giles] Fixed a crash in the input system when you configure joypads and then unplug them and press Esc on the system info screen. [R. Belmont] Defined strict types for CPU and sound chips. Removed unnecessary cpu_ prefix from several structure members. [Atari Ace] Fixed the m4510 cpu core from not updating the instruction cycle counter. [Wilbert Pol] Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol] Changed osdcore.h to include osinline.h and allow for external inline definitions of synchronization primitives. Also added a new work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that weshould spin aggressively waiting for new items. [couriersud, Vas Crabb] Enabled common linker warnings in the makefile. [Oliver Stoneberg] Fixed a corner case in the SCSP involving timers which are polled with their IRQ enable shut off. [R. Belmont] Namco System 21 update: [Phil Stroffolino] - namconb1 sprites no longer broken - fixed missing 3d gfx in Cybersled - gradient colors in starblade - more accurate depth cueing - fixed crash in 2nd stage of Starblade - fixed lockups in Air Combat and Solvalou - fixes to sprite priority (see Solvalou mountain range) - hooked up translucency (palette shift) effect Changed Model 2 rendering to use pre-clipped Z values for sorting. [Aaron Giles] Properly identified bill inputs in Midway Y-unit driver games. [Aaron Giles] Added more instrumentation and added some extra paranoia to the winwork code. [Aaron Giles] Fixed some incorrect code in the ADSP2100 external flag handling. [Aaron Giles] Created new module polynew.c which combines triangle setup, rasterization, and Voodoo-like multiprocessor support. Converted Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over to the new system. [Aaron Giles] Added threadid parameter to work item callbacks. This allows for keeping per-thread information by the callbacks. [Aaron Giles] New games added or promoted from NOT_WORKING status-------------------------------------------------------------------------Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood]Tottemo E Jong [David Haywood, Team Japump!]Good E Jong -Kachinuki Mahjong Syoukin Oh!!- [David Haywood, Team Japump!]Teraburst [icronnya77, Ville Linde] New clones added--------------------------Tube Panic (bootleg) [sonikos]Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]Player's Edge Plus (Set038) Set Chip [Jim Stolis]Mortal Kombat 4 (set 2) [icronnya77]Meteor [Andreas] New games marked as GAME_NOT_WORKING----------------------------------------------------------GameCristal [f205v, R. Belmont] Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now