mudlord Posted November 30, 2007 Share Posted November 30, 2007 Of course. When its in SVN, I will make a compile. Link to comment Share on other sites More sharing options...
mudlord Posted December 3, 2007 Share Posted December 3, 2007 Updated GBA core speed. Now in SVN. Link to comment Share on other sites More sharing options...
mudlord Posted December 7, 2007 Share Posted December 7, 2007 Added e-Reader support to GBA core. Its in current SVN, but yet to make a compile. Loads of renderer fixes too... Link to comment Share on other sites More sharing options...
Agozer Posted December 7, 2007 Share Posted December 7, 2007 I've got to hand it to you, you're doing the kind of development GBA emulation people have been wanting for some time now. Keep it up. Just make VBA-M so good that no-one will ever have to switch to another build. Link to comment Share on other sites More sharing options...
mudlord Posted December 8, 2007 Share Posted December 8, 2007 Just make VBA-M so good that no-one will ever have to switch to another build. And thats exactly what we are trying to achieve. By combining all the best features of all the different builds into one, there will be zero need to change. Plus, with the brand new emulation cores for GBA, it might give people more incentive to use it, since CPU usage is a lot lower than previous and official releases.... Sounds like shameless self promotion, but meh.. There's still a lot of things to merge yet and implement though. Nach and I need to clean up the Linux port more, too. Link to comment Share on other sites More sharing options...
mudlord Posted December 24, 2007 Share Posted December 24, 2007 New build up in time for Christmas. Enjoy! Link to comment Share on other sites More sharing options...
mudlord Posted December 27, 2007 Share Posted December 27, 2007 Update: VBA-M now has native x64 support. Compiled build on my server for people willing to test. Link to comment Share on other sites More sharing options...
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