JKKDARK Posted November 7, 2007 Share Posted November 7, 2007 Source nullDC 1.0.0 BETA 1.6 Notes---------------------------------------------------So yeah , betas are gona come out faster from now on -- Changes Since 1.0.0 BETA 1.5: - Old chanka aica code restored- Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.- nullPVR requires sm2.0 or fallbacks Fixed Function- Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)- PowerVR AA mode now works properly (omikron half screen problems, possibly others)- Version changed to 1.0.0 beta 1.6- nullExtDev no longer requires winpcap when not emulating anything Notes:- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes. You can find DirectX here (Web Installer): http://www.microsoft.com/downloads/details...;displaylang=en or here (Offline Installer): http://www.microsoft.com/downloads/details...;displaylang=en and the VisualC++ runtimes here: http://www.microsoft.com/downloads/details...;displaylang=en and winpcap here (if you want to try the bba emulation code ) : http://www.winpcap.org/install/default.htm - Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast. The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data" directory which is in the location where you installed the emulator. - also look ReadMe_beta1.txt and ReadMe_beta1_5.txt (included in the download) - the _mmu version has mmu emulation when used in intepreter mode>> Get it HERE. Link to comment Share on other sites More sharing options...
Robert Posted November 7, 2007 Share Posted November 7, 2007 Moved to News! I had to modify your post a little so that you could retain the credits. Link to comment Share on other sites More sharing options...
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