Robert Posted November 15, 2007 Share Posted November 15, 2007 http://mamedev.org 0.120u4---------- MAMETesters Bugs Fixed----------------------gradius4_0120u3yel [Aaron Giles]vegas.c0120u3yel [Aaron Giles] Source Changes-------------------------Made some minor changes in the inline code. The result of atomic_add32 isn't used a lot of the time, so the final addition was brought out to allow it to be optimized away. Removed the unnecessary delta argument from atomic_increment32 and atomic_decrement32 in eminline.h, and added implementations. Changed the condition for using rgbsse.h to include 32-bit platforms with SSE enabled. [Vas Crabb] Did a major clean-up of the input ports in ssv.c. Brought out the common joystick, mahjong and quiz input setups, and then used PORT_INCLUDE to pull them in when needed. Also brought out the common coinage settings, to avoid needless repetition. [Vas Crabb] Analyzed all driver interfaces (DRIVER_INIT, READ8_HANDLER, etc.) to determine which ones should be made static and properly tagged them all to reduce global namespace pollution. Some cases turned out to be dead code, which was also properly tagged. [Atari Ace] Updated the Tube Panic driver, fixing the background scroll-in (it's smooth again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the video driver to be scanline accurate and implemented more accurate interrupt handling. [Jarek Burczynski] Altered TTL low high levels in res_net.c. This will broaden the color range a bit. Since the results are normalized, there is only a limited effect visible. [couriersud] Cleaned up inputs and added dip locations in ms32.c. Also fixed dips in "47pie2" and "akiss". [sonikos] Fixed bug that caused incorrect input to be read if multiple inputs were mapped to the same mouse input under Windows. [Nathan Woods] Fixed a bug in the i8051 core that improperly fired the Timer2 interrupt when it wasn't enabled. [Jim Stolis] Updates to the peplus driver: [Jim Stolis] * Added lightpen support * Added PE+ Superboard support * Added ABC coin optics support * Added full I2C eeprom support * Added NVRAM support * Corrected door closure issues * Removed most memory hacks * Consolidated machines and inputs * New layout for pepp0158 Split up the MPU4 driver into a core and driver set up a la NeoGeo. Also made some timer fixes, and added some new ROMs added. [James Wallace] Fixed problems introduced when the junofrst blitter code was simplified. [Chris Hardy] American Poker II major rewrite: [Roberto Fresca] - Properly dervied clocks from crystals - Reworked TILE_GET_INFO to handle the proper tiles/color codes. - Fixed interrupts (NMI). - Corrected AY8910 frequency to 1.5 MHz to match the real thing. - Arranged the AY8910 volume in all games avoiding clips. - Corrected the screen visible area. - Added NVRAM support. - Reworked the memory map, mapping all the hardware I/O ports. - Reworked the Inputs for all sets. - Added implementation of Operator and Supervisor Keys. - Fixed some timing troubles. - Added partial DIP switch support with diplocations to all sets. - Removed the hack in DRIVER_INIT. - Hooked write handlers for output ports. - Added watchdog routines. - Dumped, hooked, wired and decoded the color PROM in all sets. - Modified the refresh rate according to hardware measurements. - Wired the lamps for all sets. Created their respective layouts. - Splitted the driver to driver/video. - Other minor fixes. SCSP fixes: [kingshriek] * Fixed DECAY1 envelope state to not exit immediately * Improved support for LPSLNK and SBCTL * Fixed panning calculation bug * Fixed case where key-rate scaling is off Added support for indicating that DIP switches are reversed in the DIP locations view. [Vas Crabb] Added DIP locations for Midway Tron and the Nintendo Donkey Kong series (dkong.c). [Vas Crabb] Added an Altivec/VMX implementation of the RGB utilities for our friends with G4, G5 and POWER5 CPUs (rgbvmx.h) and added rgbint_bilinear_filter and rgbaint_bilinear_filter to rgbsse.h (based on rgb_bilinear_filter/rgba_bilinear_filter) for completeness, as these functions exist in rgbgen.h. [Vas Crabb] Updated model2.c, taitojc.c, and gticlub.c to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. [Aaron Giles] Unified poly.c callbacks so that tri and quad callbacks work the same way. [Aaron Giles] Fixed display of floating point TMS32031 registers in the debugger. [Aaron Giles] Fixed TMS32031 ABSF opcode to work as documented and not produce a proper negative. [Aaron Giles] New games added or promoted from NOT_WORKING status----------------------------------------------------------------------------Player's Edge Plus (PP0516) Double Bonus Poker [Jim Stolis]Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker [Jim Stolis]Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]Player's Edge Plus (Set038) Set Chip [Jim Stolis]Player's Edge Plus (BE0014) Blackjack [Jim Stolis]Player's Edge Plus (KE1012) Keno [Jim Stolis]Player's Edge Plus (PS0615) Video Slots [Jim Stolis]Player's Edge Plus (PS0716) Video Slots [Jim Stolis]Player's Edge Plus (XP000019) Deuces Wild Poker [Jim Stolis]Player's Edge Plus (XS000006) Triple Triple Diamond Slots [Jim Stolis]MPU4 Unit Test [James Wallace]Sigma Poker [Roberto Fresca] New clones added---------------------------Slipstream (950515 HISPANIC) [Guru]Kick and Run (US) [brian Troha]American Poker 95 [Roberto Fresca]Poker De Win [Roberto Fresca] New games marked as GAME_NOT_WORKING---------------------------------------------------------Vegas Poker (Prototype) [James Wallace]Sigma Poker 2000 [Roberto Fresca] Link to comment Share on other sites More sharing options...
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