Robert Posted November 19, 2007 Share Posted November 19, 2007 http://mamedev.org/ 0.121-------- MAMETesters Bugs Fixed-----------------------------------dunhuang0120u3gra [Vas Crabb] Source Changes------------------------Updated DIP locations in the following drivers: [Vas Crabb] - bublbobl.c: bublbobl, tokio - cps1.c: all games - dunhuang.c: dunhuang - mario.c: marked all as active high (confirmed from manuals) - segag80r.c: astrob2, astrob1, spaceod and pignewt - segag80v.c: all games, fixed switch ordering Made more functions static to reduce namespace pollution. [Atari Ace] Improvements to the Touchmaster driver, still labelled not working. You can actually play tm and tm3k, but sometimes you have to reset because they stop registering the touchscreen input. tm4k is protected and hence totally unplayable. [Luca Elia] Fixed compilation problems with altivec accelerators. [Vas Crabb] Fixed bug in Voodoo statistics accumulation. [Atari Ace] Reverted to old behavior where even with -switchres disabled, MAME will use exclusive mode when rendering with Direct3D. This means some of the switching to/from fullscreen mode problems will come back, but should prevent confusion over poor performance by default. [Aaron Giles] Made it a non-fatal error if we are unable to change a joystick to absolute mode in the Windows input code. Some drivers apparently freak out about this. [Aaron Giles] Defined a couple more inline functions: div_64x32_rem and the unsigned equivalent divu_64x32_rem. Added inline implementations for GCC x86 and MSVC. [Aaron Giles, Vas Crabb] Cleaned up timer interfaces. Created new module attotime which manages a new structure type attotime, equivalent to the old mame_time. All time math functions are now implemented in attotime and have been removed from timer.h. The following search/replace over the code has been made: mame_time -> attotime subseconds_t -> attoseconds_t time_zero -> attotime_zero time_never -> attotime_never make_mame_make -> attotime_make mame_time_to_subseconds-> attotime_to_attoseconds mame_time_to_double -> attotime_to_double double_to_mame_time -> double_to_attotime add_mame_times -> attotime_add add_subseconds_to_mame_time -> attotime_add_subseconds sub_mame_times -> attotime_sub sub_subseconds_from_mame_time -> attotime_sub_subseconds scale_up_mame_time -> attotime_mul scale_down_mame_time -> attotime_div compare_mame_times -> attotime_compare SUBSECONDS_TO_DOUBLE -> ATTOSECONDS_TO_DOUBLE DOUBLE_TO_SUBSECONDS -> DOUBLE_TO_ATTOSECONDS USEC_TO_SUBSECONDS -> ATTOSECONDS_IN_USEC SUBSECONDS_TO_HZ -> ATTOSECONDS_TO_HZ HZ_TO_SUBSECONDS -> HZ_TO_ATTOSECONDS MAME_TIME_IN_HZ -> ATTOTIME_IN_HZ MAME_TIME_IN_SEC -> ATTOTIME_IN_SEC MAME_TIME_IN_MSEC -> ATTOTIME_IN_MSEC MAME_TIME_IN_USEC -> ATTOTIME_IN_USEC MAME_TIME_IN_NSEC -> ATTOTIME_IN_NSEC MAME_TIME_TO_CYCLES -> ATTOTIME_TO_CYCLES MAME_TIME_IN_CYCLES -> ATTOTIME_IN_CYCLES In addition, all the mame_timer_* functions have been renamed back to their original names timer_*, so it is timer_set() instead of mame_timer_set() once again. The mame_timer object itself has been renamed to emu_timer. New games added or promoted from NOT_WORKING status--------------------------------------------------------------------------Best Of Best [Luca Elia] New clones added-----------------------Cluedo (prod. 2) [James Wallace] Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now