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Unreal Tournament III


BlackKnight

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My system is stable. I've been running my current setup for a while now.

 

I solved the intermittent crashes with one config entry;

 

UTEngine.ini

bInitializeShadersonDemand = False

changed to

bInitializeShadersonDemand = True

 

Not my system issue. Just shows UT3 was rushed out the door.

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