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MisfitMAME 0.122 released


Robert

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Finally time to release an emulator of my own.

 

Here's the changelog:

0.122

---------

 

Important note: Do NOT use the MameUI gui with this version of MisfitMAME, as many games will not work.

Use another front-end, or the command prompt.

 

 

Source changes

--------------------

 

alpacap7 and alpacap8

- Fixed the loading of graphics roms, but the colours are still wrong due to an original programming error.

 

comdelux, comdlux1

- screen is now the right way up

 

galbug

- colours are now correct

 

trukker

- fix gfx corruption

 

bbugtest

- fix screen size

- fix dipswitches

 

Removed samplesets: boxingb, gorf, wow

 

Monaco GP

- Compiled inbuilt (previously unused) layout into the driver, and added support for it

- Added support for all digital displays in Mr.Do artwork (make sure you update your lay file)

- Added proper sequence of game running with timer, extended play, bonus cars, and game over

- Added rankings and high scores support

- Added siren sound for the ambulance, skid sound for the water puddle, and extend sound for bonus cars

- Added a tiny speedometer to represent the tacho that the original game had

- Car speeds up at 6000 and 8000 points

 

 

Pacman Notes

--------------------

- Source completely rewritten, and split into 4 files

- Some sets renamed

- All rom names now conform to the misfit standard

 

 

Neogeo Notes

-------------------

- Due to the change of MAME neogeo coding, npong10, neopong, and beast no longer work.

 

- The source code has been split into several files

 

- neonopn1, neonopn2, neonopn3: These contain an illegal instruction which cannot be fixed.

The games have therefore been removed, please use neonopon instead.

 

- The "decrypted c" sets which were removed a few months back have been re-added.

 

 

 

Games Added

----------------------

puckmoti (Puckman hack) [Hebus]

puckmot1 (Puckman hack) [Hebus]

puckmano (Puckman hack) [Hebus]

>> Get it HERE.

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