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Tekken 6 gameplay changes/updates


Fatal Rose

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Director Katsuhiro Harada (who also directed Tekken 5) said that Tekken 6 will retain all of the elements from Tekken 5 and Tekken 5: Dark Resurrection that were well-received by fans. He also said that the stages will be bigger and will have more interactivity and the character customization feature will be more involved with gameplay.[1]

 

* In Tekken 6, every frame animation for every character has been changed.

* In Tekken 6, some stages are multi-tiered with new stage features and has daylight/nighttime transitions depending on stage.

* Tekken 6 will have an online versus multiplayer mode.[2]

* The customization system from Tekken 5 returns with improved options and more items in Tekken 6. You can switch tops and bottoms between available character costumes, as well as substitute alternate pieces. Common options for all characters include various items (star-shaped sunglasses, twin swords) and options for 'no gloves' or 'no shoes'. There are also character-specific items and pieces, as well as special items that unlock Item Moves once equipped.

* Tekken 6 adds a new "rage" system, which gives characters more power in a same way that charge techniques do, and gets automatically activated when the character's vitality gets low. When it is activated, a red energy field surrounds the character and their health bar starts to flicker in red.[3]

* Tekken 6 also introduces "item moves", with which a character uses an item to attack the opponent (for example, Bryan Fury uses a shotgun, Anna Williams kicks her shoe, Lili uses a parasol or umbrella, Bruce summons chickens, and Azazel uses the ground itself).

* Tekken 6 introduces a new "bounce" system, after moves that knock the opponent down in juggles and they can not tech roll. A new “bounce” comes into play, extending juggle possibilities.

* Tekken 6 has an increased health bar compared to the previous games, due to new features stated above which deplete a lot of health.

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