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Yabause 0.9.3 released


Robert

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Saturn emulator

 

0.9.2 -> 0.9.3

cart:

- Fixed a couple of bugs with Netlink emulation.

cd block:

- Tweaked error handling for cue files so it's more helpful to the user.

scu:

- Fixed a bug in DSP MVI instruction.

- Fixed a bug with DSP Program Ram Address.

- Fixed ALU behaviour on NOP.

- Other bug fixes.

vdp2:

- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.

- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.

- Added general VDP2 debug info functionality.

- Added partial end code support to VDP1 texture debugging.

opengl video core:

- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.

gtk port:

- Redesigned the window so each part can now be resized.

- Added a toolbar and removed the buttons.

- The sprite list now displays texture thumbnails.

- Added tooltips to "run" and "pause" buttons.

- Redesigned VDP2 debug window.

windows port:

- Fixed a bug that was causing Yabause to crash when run for the first time.

- Added screen capture.

- Reworked Input dialog so it'll allow for more than one peripheral (in the future).

- Added a bunch of tools tips for basic and input settings.

- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.

- Other bug fixes.

- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.

- Text length is now limited correctly in breakpoint edit text controls.

general:

- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.

- Other bug fixes.

>> Get it HERE.

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