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Game Difficulty?


Diso

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Mario Bros. for NES was really hard for me.

 

It really was for me when I first played it, but not that long ago I played it on my friends Wii when I stayed the night, and I manged to finish it (Which I never could when I was younger and actually owned it on the NES) on my second time around using no jump portals.

 

Most shooting games even on there hardest are fairly easy (and annoyingly short in most cases), I always find RPG's hard because im too lazy to spends ages training my characters other then the enemy's that are along the way, then you get to a boss and its a hassle to win, but I don't play many RPG's only ones that pull me in from the get go.

 

Are you guys talking about Mario Bros. or Super Mario Bros?

 

Anyways I've been playing Super Mario Bros. DX for the Game Boy Color. It rocks! if you finish the normal game Super Mario Bros. 2 Japan gets unlocked. Now that's a difficult game.

Sounds like a couple people want to try out Super Mario Forever.

 

http://video.google.com/videoplay?docid=62...rio+frustrating

 

On that note, a game designed to completely flock you over in every possible way even when you're trying to use save states (and you're given infinite lives too!) don't count as a difficult game ever.

 

I aggree, those should be considered Time Consuming , since you can beat them all trial and error. If your good with platformers or played them as a child as well, you can perfect it after a few hours like a no-brainer >.>.

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Couldn't you beat any game by trial and error? I think by definition a hard game is something that takes multiple tries.
I aggree, those should be considered Time Consuming , since you can beat them all trial and error. If your good with platformers or played them as a child as well, you can perfect it after a few hours like a no-brainer >.>.

 

I think the definition of a hard game is like you said, you can't take the conventional way of going through it. You'd have to experiment with different strategies (ie trial and error) to find a way to beat it. It makes it fun and frustrating, but at least the game is beatable, and you improve your own skills in doing so.

 

Take all those top down 2d spaceship/airplane/mecha shooter games. I think they're difficult as hell as bullets cover the entire screen, but people still find a way to memorize shooting patterns or time bombs right to be able to make it through those games. Hence, they beat it. Contra is another example. Game is hard, but fun to play and you can eventually beat it.

 

A 'Time Consuming' game as Davis mentioned should be those games that are designed to have nearly impossible win rate, or designed poorly, plus they're just as bad with reasonable cheats such as infinite lives. Super Mario forever is just there to piss you off because if you miss up the momentum with Mario, you're flocked. As for games that are designed poorly, crappy hit boxes, overpowered enemies, cutscenes where the enemy can still shoot you, crap that happens as a result of the game design and it's not your fault that you died.

 

and since the thread went off in a similar direction than I intended, I will plug my hard games (again):

Target Earth

Ghouls and Ghost

Contra Hard Corps

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hmm I thought that Heavenly sword was fun but I wasnt really even challenged until I ot to the end fight and even than it wasnt that bad. I wish it was a bit harder(though I could turn it up to hard and stop bitchin lol)

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