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Meisei 1.1 released


Robert

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MSX emulator

 

01-03-08: 1.1

- gfx: fixed DDraw renderer border refresh bug

- input: corrected keyboard matrix quirk

- changed power-on timing, to prevent "A Life M36 Planet" from locking up

- added movie time code view option on play/record (hh:mm:ss;ff)

- vdp: you can now disable/enable sprite and tile layers

- vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.

- sound: added "triple buffering" to prevent overflows on longer frames

- timing: speed up setting is now in percentage instead of integer multiply

- timing: added slowdown feature, working similar to speed up (default: F10)

- gfx: auto save palette didn't work

- input: added "invert" function for axes

- input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.

- timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.

- added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.

- fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running

>> Get it HERE.

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