Wizard Posted March 18, 2008 Share Posted March 18, 2008 Well found this on lost levels. Originally posted on underground-gamer was an anonymous release for K-Project, the beta version of Rez for the Dreamcast. The file is a self-booting image that will fit on a standard 80-Minute CD-R. Here are the details from the .NFO file ==== K-Project ==== (Rez beta version) Date: March 3, 2008 # of RARs: 7 x 20MB Filename: kprjbeta Some notable differences from the retail version: - Debug menus appear in the beginning of the game; this can sometimes disappear if this isn't your first time playing the disc. - A mouse cursor appears during the beginning; a mouse can probably be used to mess with the debug menus. - Loading screen shows 'Project Eden'; the title screen says 'VIBES.' - The menus are different from the retail release. - Some of the sound effects have changed from the retail release. - The music is mostly different from the retail release. - The bosses act differently than in the retail release. - The timing of the attack waves is less precise than the retail version, and sometimes groups of enemies will appear and disappear during transitional sections. - The VMU displays a different animation than the retail version. - The options on the main menu are different: PLAY - Same as retail EXTRA - Play all areas one after the other, like BEYOND mode in retail, sans options REPLAY - Shows a replay of your last played game DEMO - Similar to HOW TO PLAY in retail, but can select tutorial or short demos from stages 1 to 4 - Sometimes a small debug window flashes at the top right of the screen. - Some of the graphics in-game are different from the retail version. - The end-of-level score screen looks different. - You can continue right where you died, unlike in the retail version. - There is a unique intro to each Boss in the Boss Rush area which is not in the retail version. You shoot groups of enemies that form the name of the boss to earn bonus points. - There is no music during the Boss Rush. - The third boss in the Boss Rush is different. - The final boss is similar to the retail version, but you start in the center and gradually pan out at each evolutionary stage. The video footage between each stage is also different. - There is no ending, but the Boss Rush is labelled as Area 6 and you are scored separately from Area 5. - There's a sinister 3D picture on the options scrren. - VMU saving, just like the retail version, works fine and takes 9 blocks. == Nothing was ripped from the GD-R to create a burnable MIL-CD. == == This MIL-CD image was kept as true as possible to the GD-R in == == all possible ways, including the track and files structure. ==Here's the original link:<removed> Here's the megaupload version:<removed> And you can (apparently) get it at alt.binaries.dreamcast if you're into that sort of thing. You can in fact use the Dreamcast mouse to mess around with some debug options - if you don't happen to have one of those you can just plug a controller into port 2 and mess around. To get rid of the debug menu, on controller 2 press B, scroll down to console, and press A. KotakuDLing now, gonna burn and check it out on my DC afterwards. Link to comment Share on other sites More sharing options...
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