Robert Posted March 28, 2008 Share Posted March 28, 2008 (edited) SEGA Master System emu for GBA Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.I guess the biggest thing is that allmost all games now run full speed all the time, enjoy! *Added copying of first 32kB ROM to VRAM for faster execution.*Added selection of machine.*Added correct noise generation for SG-1000 emulation.*Added correct palette in TMS9918 modes on SMS machines.*Added different vdp capabilities depending on selected machine.*Added some very basic Mode5 support when Machine=MegaDrive.*Added different io maps depending on selected machine.*Added support for the SMS1 tilemap address masking (Ys(J)).*Added support for turning on/off internal RAM.*Added auto save of SRAM (if it's allready present) when entering menu.*Added auto turn off of Bios when no header found (on machine=Auto).*Added auto region (Pop Breaker GG (J)).*Fixed support for Dodgeball King (KR).*Fixed pushing and poping of AF register (Adventure of Batman GG).*Fixed sprite bugs in unscaled mode on Codemasters games.*Fixed initializing of all CPU regs on reset.*Fixed timing of HALT instruction.*Fixed palette setting for TMS9918 modes on GG.*Fixed noscrolling for TMS9918 modes.*Fixed up Mode1 graphics a bit.*Fixed correct HCounter and latching.*Better switching between TMS9918 and SMS video modes.*More info shown from the game header.*Optimised tile rendering for mode 0 & 2 (for real this time).*Optimised all Z80 memory reads, one instruction and cycle shorter.*Optimised DAA opcode.*Optimised DEC opcodes.*Optimised SBC A/HL opcode.*Optimised one of the SRA opcodes.*Optimised CPI, CPD, CPIR & CPDR opcodes.>> Get it HERE. EDIT: V2.2 has a bug, V2.3 was just released to fix it.Wow, just fixed a small bug with the new VRAM copy, download V2.3 Edited March 28, 2008 by Robert Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now