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Ootake v1.50


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Ootake v1.50 is a SuperGrafx, TurboGrafx 16, PC Engine emulator based on PC2E

 

Get it HERE

 

2008/05/14 1.50 released

+ Please let me do a little an important talk for the game field. It is

continuation of the story (Input Delay(Lag) problem) written last time.

+ The delay influences people who do not feel the delay, too. Even if you

cannot feel the delay, the difficulty of the game goes up certainly, and

the pleasure of the game certainly falls. As a result, there might be a

case that goes away from the game (Or, the played frequency decreases.

Without recognizing the cause for myself).

+ "Golf game" is the most remarkable to feel the delay. Please play

"Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for

easy to watch). And, watch the power meter(small circle) of the screen

seriously when you swing. In the state, push the button of the pad when

the power meter(small circle) came right above person's head. When playing

with the display monitor where delay hardly exists, in "Ootake", the meter

(small circle) stops at once if the button is pushed.

But, in "MagicEngine(input-lag is large)", the meter(small circle) stops

in the place that shifted to the right a little.

If you do not push the button (do not shot) after this, this test can be

repeated. Please try repeatedly. And, you must feel the difference of

"Play Sense".

+ When you recognize the input-lag, if you push the button ahead of time, it

becomes a temporary solution. However, you will not feel good feelings

in the method. True interest of the action game is ruined.

Though it is not desirable, the timing of the golf game can become

accustomed. However, the timing of the baseball and tennis game becomes

unnatural late. Because up, down, left, and right movement is necessary.

Even the timing of other actions and shooting games is similar.

+ As a result, I strongly worry about the misunderstanding (difficult and

not interesting for the delay) of the game.

* Example of measures on emulator author side

-> http://www.ouma.jp/ootake/delay.html

* Measures on user side PC environment

-> http://www.ouma.jp/ootake/delay-solution.html

+ Therefore, please read above-mentioned "Measures on user side PC

environment", and make a good PC environment if possible. And, in

"Ootake", enjoy playing "PC Engine(TG16)" games sincerely.

+ Thank you for reading. Hereafter, they are update details of v1.50.

- "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one

second)" is displayed on the screen(left-bottom). When the personal

computer is an enough speed, this keeps almost 60(occasional 59). When

this frequently falls below 60, the processing speed of the personal

computer is insufficient. In that case, please lighten the setting(

FullScreen[F12] or "Volume->Light PSG" menu).

- In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug

that the voice had become interrupted (generated by v1.49) was corrected.

- When source is compiled with gcc, the part that was not able to be

compiled correctly according to the version of gcc was corrected.

- Additionally, a detailed part has been improved and corrected.

 

* The happiness of the game is the world human race commonness. It longs for

peace.

* I think that it cannot do improvement & correction of the above-mentioned

if there are many neither operation report nor defect report. Thank you

really for you who reported.

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