BlackKnight Posted May 22, 2008 Share Posted May 22, 2008 If its a licensing issue, why was GH3 able to pull off a simulataneous US / Euro release? Since RB is eventually coming, it wasn't a matter of them being unable to pay off all the red-tape fees- it was just a matter of them being lazy. Link to comment Share on other sites More sharing options...
Wizard Posted May 22, 2008 Share Posted May 22, 2008 Well they made GH3 realtivly quicker then normal if you think about it. Neversoft just "inherited" the code from Harmonix and they took it from there, the wait time was just on licensing issues. The PAL release of RB is also coming in French and German flavors also, which can attribute to the lateness of the game. Link to comment Share on other sites More sharing options...
L.S.D Posted May 22, 2008 Share Posted May 22, 2008 And still no Asian release for RB :/ Why can't they just release it as it is? What licensing issue are they facing if they are still going to release the same songs ? Link to comment Share on other sites More sharing options...
BlackKnight Posted May 22, 2008 Share Posted May 22, 2008 Licenses would be for specified markets only. Someone else may have exclusive rights to a property in China, for example, but it might still be free to license in the US. But apart from its impressive DLC support, I don't care for Rock Band. Seems like less a rhythm game and more a band sim. Which is lame. Link to comment Share on other sites More sharing options...
Wizard Posted May 22, 2008 Share Posted May 22, 2008 Uh, because that's what it is in the multiplayer aspect? It's still a rythm game, just with more then just a guitar. What makes that any more different from GH4? Link to comment Share on other sites More sharing options...
BlackKnight Posted May 22, 2008 Share Posted May 22, 2008 Uh, because that's what it is in the multiplayer aspect? It's still a rythm game, just with more then just a guitar. What makes that any more different from GH4?The notes. The guitar note charts for songs in Rock Band are boring, compared to those in GH3. No doubt because they're being more faithful to the song and incorporating the other instruments' notes as well. But whatever, they are more boring. Realism gets in the way and that is why it is less a rhythm game and more a sim. Link to comment Share on other sites More sharing options...
Wizard Posted May 22, 2008 Share Posted May 22, 2008 I don't follow :V RB still isn't accurate to real playing other then drums, exactly like GH4's drum kit, with the hihats being elevated and on a seperate level from the drums. Editing: I've also found more people complain about GH3's Expert being not hard enough unlike previous GH games, not even RB's Expert is as hard as GH3's Expert. As a testament to that, the DF song in GH3 was easy to do on Expert compared to something like The Police's Next to You on Expert. Link to comment Share on other sites More sharing options...
Jitway Posted May 22, 2008 Author Share Posted May 22, 2008 Found out some more on GH4. Guitar Hero Takes a Page from Rock Band While Michael Hollick, the actor who played the voice of Niko Bellic in Grand Theft Auto IV, complains that he didn't earn enough cash, fans of Guitar Hero are getting all the glory for themselves in the privacy of their own living rooms -- and Activision is giving them new gaming software to further the fantasy. When the house lights go down this fall, a new generation of axe shredders, drummers and fearless frontmen will come together and rock with Activision Guitar Hero World Tour. The latest installment from the best-selling video game franchise, Guitar Hero World Tour promises fans something new by marrying Guitar Hero's guitar gameplay with a band experience that combines wireless instruments with new online and offline gameplay modes. "Guitar Hero has set the standard for music-based gaming and with Guitar Hero World Tour and the game's groundbreaking Music Studio, we are once again delivering unprecedented innovation that has the potential to revolutionize consumer generated music, much in the same way that video sharing hubs have driven user generated video," Dusty Welch, head of publishing for RedOctane, said in a statement. A Social Gaming Experience The game will feature a newly redesigned guitar, a genuine electronic drum kit and a microphone, as well as a Music Studio music creator that lets players compose, record, edit and share their own rock and roll anthems. On the music front, Guitar Hero World Tour boasts master recordings from some of the greatest classic and modern rock bands of all-time including Van Halen, Linkin Park, The Eagles and Sublime. The company said the game will also offer more localized downloadable music than in previous renditions on all of the next-generation consoles. Budding rock stars will be given creative license to fully customize everything from their characters' appearance and instruments to their band's logo and album covers. Guitar Hero World Tour lets virtual musicians live out their rock and roll fantasies by playing either a single instrument, or any combination of instruments, in addition to the full band experience. That, said Michael Cai, a video game analyst at Parks Associates, may be a direct responses to the popularity of Rock Band. "Rock Band was pretty successful in differentiating from Guitar Hero, although it was late to market. With its band experience, Rock Band attracted a lot of gamers to buy its game either in addition to or instead of Guitar Hero," Cai said. "That's probably why Guitar Hero is adding the other instruments and enabling the full band experience." A Social Music Experience Guitar Hero World Tour also introduces Battle of the Bands mode which allows eight players to join online and challenge each other band-to-band to determine who is the best of the best. In the Band modes, up to four players can jam together, online or off, as they progress through the game, and in single-player Career Mode, players can jam on any of the instruments in branching venue progression enabling them to rock out in the order of their choice. "With the introduction of our advanced high-quality new wireless instruments, in-depth customization options and advanced online functionality, the game enables music fans and gamers globally to share in the most social and expressive music experience ever," Welch said. According to Cai, keeping the content fresh is insurance that keeps people playing games like Guitar Hero. Music games, he said, have been successful in selling content, either through digital distribution or through new endorsements of the game. "Keeping the content fresh is the only way they can keep making money. Otherwise it becomes old quickly and the gamers won't be excited anymore," Cai said. "That's another reason why they keep putting out new titles." "The game will feature a newly redesigned guitar, a genuine electronic drum kit and a microphone, as well as a Music Studio music creator that lets players compose, record, edit and share their own rock and roll anthems." Now that's what I am talking about. About time this is made possible. Source HERE Link to comment Share on other sites More sharing options...
Wizard Posted May 23, 2008 Share Posted May 23, 2008 I really see that people will put covers of songs for the recording studio. In fact, I do pretty much see myself buying GH4, and I will make Radiohead songs that no company bothers to do. (The Bends DLC for Rock Band plz) Link to comment Share on other sites More sharing options...
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