Jitway Posted May 23, 2008 Share Posted May 23, 2008 SNESGT v0.230 beta 4 is a SNES emulator. The creator is japanese. So I translated the change log for you. Get it HERE Change Log- When separate setting with directory setting, way remaining item is hidden, modification- Addition of the option which indicates the window in the foremost aspect in normally- Designation method of window style by mistake correcting the fact that it is- Gamma control addition (*1)- Correcting the fact that it has the variable of not yet initialization- Modifying the VRAM entry operation at the time of non blank- The bug where DMA to VRAM was not executed from the invalid territory correction (the *2)- With arrangement of the name table, behavior when address is outside the VRAM range correction (the *3)- At the time of state recovery key on not being just reflected correction (the *4)- Behavior of echo effective/invalid register modification (*5)- Execution timing of IPL emulation correction (*6)- The number of execution of BRA of SPC cycles correction (*6)- Processing of window mask synthesis was recreated. (*7)- The number of execution of rep/sep cycles by mistake being correction (the *- Way the fact that it has the line of 1360 cycles is reproduced, modification- Cycle several calculations of IRQ/NMI by mistake correcting the fact that it is- The execution time of DMA by mistake correcting the fact that it is- Modifying the execution timing of NMI/IRQ- After several orders opening, after the DMA ending way it does NMI, correction- NMI being cancelled in DMA, way NMI is executed, modification- The behavior of HDMA correction (*9)- HBlank timing and HDMA execution timing correction (*10)- Drawing timing correction (*11)- In translucency synthesis at time of high resolution mode provisional correspondence (*12)- Mosaic of offset tile mode mounting (*13)- Bug of offset tile mode correction (*13)- With non high resolution behavior at time of interlace mode correction (*14) It is setting possible by the fact that the *1 ini file is rewritten but, it is not additional to setting dialogue still.Correction of the trouble where the game over picture of [nakoruru] transforms with *2 [samusupi]Correction of the trouble where the picture deteriorates with *3 [remingusu] 2 and [ougabatoru]Correcting the trouble where sound of the cascade of town of [amoru] of *4 [dorakue] 6 is not recovered justBeing *5 live alive, when the changing of tune, correction of the trouble which is the times when sound of tune before remains.*6 battle commander, the strongest quiz king decision game SUPER operation in historyWhen with *7 live alive battle, the group of small fish are, when the enemy is pushed down, correcting the fact that graphics of the edge of the enemy appliesCorrection of the trouble where behavior becomes strange in the *8 live alive menu screenCorrection of the trouble where the picture transforms with the ending of *9 FF5.Correction of the trouble where boundary of the picture shakes with *10 [mariokato]. Correction of the trouble where letter shakes with opening of the front missionCorrecting the fact that indication becomes strange with the paddock of *11 [dabisuta]Cancellation of the trouble where the picture becomes strange with *12 [mavuerasu]. So still the apparatus and behavior are different.Correction of the trouble where indication of the boss of the *13 soul 斗 羅 spirits 1 aspect has become strangeAt the time of option use of enlargement, correcting the fact that with the 摩 訶 摩 訶 indication has become depth in *14 integer time Furthermore, with the bug which has report with beta3, this time being able to correct it is not,/being able to verify any which are not it is as follows- The picture deteriorates with glory 3 of [herakuresu]- [mavuerasu] freezes with the ending- Sound of [sourubureida] is strange Link to comment Share on other sites More sharing options...
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