Jitway Posted May 25, 2008 Share Posted May 25, 2008 Pete´s OpenGL2 GPU-Plugin for the PSX Emulators Get it HERE Change LogMay, 2008 Version 2.09 - This release is basically an "ePSXe birthday" version: after a longtime the ePSXe team wanted to make an update to their main emu, andto improve the compatibility with some games. One of the compatibilityfixes had to be done in the gpu plugins, so, well, I had to fire upmy compilers as well... I don´t wanted to let ´em down, eh? SmileSince my free time is somewhat limited, I have not made many otherchanges, though (at least in the last weeks... I cannot remember whatI´ve done the last years in the gpu plugins, so I basically hope thatI didn´t mess something up. - First, the mentioned game fix. This will prevent lock ups in certaingames (for example "Dukes of Hazzard" or "Hot wheels turbo racing").The main emu can enable this fix by a new gpu interface functionautomatically, for other emus you can enable the "special game fix"manually in the gpu config window (the fix is called "Fake ´gpu busy´states"). - The main emu can use a new gpu interface function, to enable thegpu´s "FPS limitation" automatically. Why? Because most new psx emuusers seem to have problems with the "FPS" concept, and are unable toactivate the correct settings (just as a reminder: "higher FPS" is notequal to "smoother display" in psx emulation). - Nagisa from SSSPSX added new frame limit timings to the Peops soft gpuplugin. I have put this timings into my hw/accel plugins as well,let´s see what will happen.The differences are small, though: in non-interlaced modes the automaticFPS timings are now set to 49.76 FPS (PAL) or 59.82 FPS (NTSC). - calb of the ePSXe team suggested to add a "visual rumble" feature tothe gpu plugins: whenever the pad vibration kicks in, the display shouldalso start to shake. Ok, done... just remember, you have to enable thisfeature in the main emu (pad configuration window), not in the gpu config.And, of course, in some games the visual rumble can get very annoying... - Last but not least a "most wanted" feature for widescreen users:PSX games have usually a 4:3 width/height ratio. Therefore a 16:10fullscreen mode (example: 1680x1050) will stretch the display inan ugly way. If your monitor or your gfx card driver has no option todisplay 4:3 modes correctly, you can now set a proper 4:3 "windowsize" (in our example: 1400x1050) and activate the new "Use window sizein fullscreen mode" option in the plugin.That will produce a proper display, of course with black borders on theleft and right sides of your monitor, but hey - Ah, and another note for ATI users: please update to Catalyst 8.5 toavoid glitches! Link to comment Share on other sites More sharing options...
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