Jitway Posted June 17, 2008 Share Posted June 17, 2008 MAME v0.125u6 is released. Get it HERE 0.125u6------- MAMETesters Bugs Fixed----------------------- 00181: [sound] ddragon3: OKI volume is too low in MAME. (sonikos)- 00417: [sound] ddragon3: the title voice should start when the background tune hits its highest note. (sonikos)- 01441: [sound] ctribe, ddragon3: The OKI6295 playback frequency is too high. (sonikos)- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch doesn't work. (couriersud) Source Changes--------------MIPS3 recompiler: [Aaron Giles] * added UML comments for common state variables * removed some unused fields * implemented LL/LLD/SC/SCD (only works single-processor for now) Added sound emulation to Wily Tower, Atomic Boy and Fighting Basketball. [Tomasz Slanina] Improvements to squahitsa. [David Haywood] Progress on protection simulation for 2 Crystal System titles. Still not working. [ElSemi] Some progress on tankfrc4 inputs. [David Haywood] Created common virtual TLB managment module. Updated MIPS and PowerPC code to make use of it. [Aaron Giles] Added a validity check against reading input ports at init time.[Curt Coder] Cleaned up software bilinear filtering code. Added bounds checking.Enabled by default for snapshots and movie rendering. [Aaron Giles] Added new option: -snapsize, which lets you specify the targetresolution for snapshots and movies. The existing behavior is stillthe default: create snapshots and movies at native pixel resolutions. [Aaron Giles] Added new option: -snapview, which lets you specify a particularview to use for rendering snapshots and movies. The existing behavior is still the default: use a special internal view and render each screen to its own snapshot in its own file. When using this option to specify a view other than 'internal', only a single snapshot file will be produced regardless of how many screens the game has. [Aaron Giles] Improved AVI and MNG recording to properly duplicate/skip framesas appropriate to keep the correct framerate. [Aaron Giles] Added new function video_get_view_for_target() which selects a view based on a command-line parameter and the configuration. Changed Windows OSD code to use this instead of its own logic. Changed -snapview to share the logic as well, enabling 'auto' as a -snapview option. [Aaron Giles] Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol] UML: [Aaron Giles] - reactivated back-end validation mechanism - added back-end validation for ADD/SUB/MUL/DIV/CMP forms - fixed several errors in dealing with more obscure flag combinations konamigx frequency tweaks: [Yasuhiro Ogawa] - set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct) - removed sound CPU clock hack Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru] Added missing machine parameters and removed deprecat.h usage in anumber of drivers/ and machine/ files. [Oliver Stoenberg] Changed all games after Street Fighter 2 CE to have a 12mhz clock. Verified on Megaman and Quiz and dragons (original kits with plasticcase). I am resonably sure all the other games after ST2CE have the DASH cps1 board with 12mhz clock. [Corrado Tomaselli] Converted many drivers in the d-j alphabetical range to useinput_port_read() instead of input_port_read_indexed(). [Fabio Puiuli] ddragon3 driver cleanups/fixes: [sonikos] - Fixed the mess dips location in ctribe - Added dips location in all sets of ddragon3 - Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb, ctribb2 and ddrago3b - Fixed the "Stage Clear Energy" dips in ctribe - Adjusted the frame rate from 60hz to around 57 as reported on mametester ID 00417 - Adjusted OKI frequency to 1.000mhz (according to recording on mametester ID 00181) - Adjusted the ddragon3 & ctribe volume (according to recording on mametester ID 00181 and 01441) Some protection improvements for vgoalsoc / tecmo world cup 98. [nuapete] New games added or promoted from NOT_WORKING status---------------------------------------------------Alien Storm 2 player World [Frederic Canoen] New clones added----------------Terra Force (bootleg with additional Z80) [David Haywood]Turbo Outrun - White Cockpit version [Frans van Egmond]The Combatribes (Italian bootleg) [sonikos] New games marked as GAME_NOT_WORKING------------------------------------Wonderboy 3 System16A FD1089A [Volker Hann] Link to comment Share on other sites More sharing options...
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