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MAME v0.125u6


Jitway

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MAME v0.125u6 is released.

 

Get it HERE

 

0.125u6

-------

 

 

MAMETesters Bugs Fixed

----------------------

- 00181: [sound] ddragon3: OKI volume is too low in MAME. (sonikos)

- 00417: [sound] ddragon3: the title voice should start when the

background tune hits its highest note. (sonikos)

- 01441: [sound] ctribe, ddragon3: The OKI6295 playback frequency is

too high. (sonikos)

- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch

doesn't work. (couriersud)

 

 

 

Source Changes

--------------

MIPS3 recompiler: [Aaron Giles]

* added UML comments for common state variables

* removed some unused fields

* implemented LL/LLD/SC/SCD (only works single-processor for now)

 

Added sound emulation to Wily Tower, Atomic Boy and Fighting

Basketball. [Tomasz Slanina]

 

Improvements to squahitsa. [David Haywood]

 

Progress on protection simulation for 2 Crystal System titles. Still

not working. [ElSemi]

 

Some progress on tankfrc4 inputs. [David Haywood]

 

Created common virtual TLB managment module. Updated MIPS and PowerPC

code to make use of it. [Aaron Giles]

 

Added a validity check against reading input ports at init time.

[Curt Coder]

 

Cleaned up software bilinear filtering code. Added bounds checking.

Enabled by default for snapshots and movie rendering. [Aaron Giles]

 

Added new option: -snapsize, which lets you specify the target

resolution for snapshots and movies. The existing behavior is still

the default: create snapshots and movies at native pixel

resolutions. [Aaron Giles]

 

Added new option: -snapview, which lets you specify a particular

view to use for rendering snapshots and movies. The existing

behavior is still the default: use a special internal view and

render each screen to its own snapshot in its own file. When using

this option to specify a view other than 'internal', only a single

snapshot file will be produced regardless of how many screens the

game has. [Aaron Giles]

 

Improved AVI and MNG recording to properly duplicate/skip frames

as appropriate to keep the correct framerate. [Aaron Giles]

 

Added new function video_get_view_for_target() which selects a view

based on a command-line parameter and the configuration. Changed

Windows OSD code to use this instead of its own logic. Changed

-snapview to share the logic as well, enabling 'auto' as a -snapview

option. [Aaron Giles]

 

Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

 

UML: [Aaron Giles]

- reactivated back-end validation mechanism

- added back-end validation for ADD/SUB/MUL/DIV/CMP forms

- fixed several errors in dealing with more obscure flag combinations

 

konamigx frequency tweaks: [Yasuhiro Ogawa]

- set screen refresh rate to 58Hz (parameters from developer manual

are not 100% correct)

- removed sound CPU clock hack

 

Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

 

Added missing machine parameters and removed deprecat.h usage in a

number of drivers/ and machine/ files. [Oliver Stoenberg]

 

Changed all games after Street Fighter 2 CE to have a 12mhz clock.

Verified on Megaman and Quiz and dragons (original kits with plastic

case). I am resonably sure all the other games after ST2CE have the

DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

 

Converted many drivers in the d-j alphabetical range to use

input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

 

ddragon3 driver cleanups/fixes: [sonikos]

- Fixed the mess dips location in ctribe

- Added dips location in all sets of ddragon3

- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,

ctribb2 and ddrago3b

- Fixed the "Stage Clear Energy" dips in ctribe

- Adjusted the frame rate from 60hz to around 57 as reported on

mametester ID 00417

- Adjusted OKI frequency to 1.000mhz (according to recording on

mametester ID 00181)

- Adjusted the ddragon3 & ctribe volume (according to recording on

mametester ID 00181 and 01441)

 

Some protection improvements for vgoalsoc / tecmo world cup 98.

[nuapete]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Alien Storm 2 player World [Frederic Canoen]

 

 

 

New clones added

----------------

Terra Force (bootleg with additional Z80) [David Haywood]

Turbo Outrun - White Cockpit version [Frans van Egmond]

The Combatribes (Italian bootleg) [sonikos]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Wonderboy 3 System16A FD1089A [Volker Hann]

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