Robert Posted June 28, 2008 Share Posted June 28, 2008 (edited) CPS-3 games don't work in this version of MAME. EMULATORS=========Official PatchSDLMAMESDLMAME for OS X PowerPCMAMEUIFX32MameUI32 and 64MAMEXT32 and MAME Plus! XTMame PlusAsh-buildSDLMAME for Ubuntu DATS====Story.dat / mamescore.ini / default.elMameinfo.dat, MAME32 Category-, Version and Alltime inifilesCatlist.iniControls.ini 0.111.5Japanese Game List and Language Pack AGEMAME======= NOTES===== - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## - Edited June 29, 2008 by Robert Link to comment Share on other sites More sharing options...
Hawq Posted June 30, 2008 Share Posted June 30, 2008 (edited) mame plus has been updated, its onto .125u8a now, the IPS Collection is updated as well Edited July 1, 2008 by Hawq Link to comment Share on other sites More sharing options...
Hawq Posted July 3, 2008 Share Posted July 3, 2008 (edited) u9's out now MAMETesters Bugs Fixed----------------------- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be readat init time!" with -debug (Aaron Giles)- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation whentaking a snapshot (Aaron Giles)- 01940: [Misc.] All cps3.c sets: Access Violation (Aaron Giles)- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be readat init time! (part 2) (Aaron Giles)- 01957: [Core] Access Violation on hardreset with -debug (Aaron Giles)- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' /gauntleg cannot start (Aaron Giles)- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2PStart key has no effect. (stephh)- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)- 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)- 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error:activecpu_get_info_int() called with no active cpu!(src/emu/cpuintrf.c:1160) (couriersud)- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW'(robiza)- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port'AN7' (robiza)- 01938: [Gameplay] vaportrx: Game freeze (Aaron Giles)- 01937: [interface] All Sets: Fatal Exception on In-Game Menu(couriersud) Source Changes--------------SH2 core: [R. Belmont]* refactored to separate out things that aren't part of theinterpreter.* converted context struct to go through a pointer Fixed nile pitch calculation. [h0pdmiYX0] MIPS3 recompiler: [Aaron Giles]* don't generate compare interrupts unless the compare register waswritten to; fixes hangs in blitz, calspeed, and others* stash jump target address before executing delay slot; also, don'tupdate link register until delay slot has finished executing;fixes hang in gauntleg* marked IDT instructions for R4650 only* accounted for time taken in throwaway likely branch slots* fixed jalr to respect the correct link register* fixed c.eq, c.lt, c.le to fail if unordered* fixed swxc1, sdxc1 to use the correct source register(fixes many Gauntlet problems)* fixed CCR31 display in debugger* fixed LWXC1/LDXC1; corrects gauntleg camera ADded state saving for flower.c. [couriersud] Corrected dip setting for Risky Challenge. [brian Troha] Changed how watchpoints work so that supporting them adds 0 overheadunless some are actually live. [Aaron Giles] Removed calls to memory_set_context() in favor ofcpuintrf_push_context(). [Aaron Giles] Renamed wilytowr.c to m63.c. Added Irem M63 PCB layout (based onAtomic Boy). [Tomasz Slanina, Stefan Lindberg] Fixed 32031 so that it doesn't call the debugger if not enabled.[Aaron Giles] Fixed assertion in astring.c when compiled against MSVC and thestring is UTF-8. [Nathan Woods] Night Striker update: [kanikani]- Added World version as new parent (nightstr)- Renamed already-supported US version to nghtstru- Added Japanese version (nghtstrj)- Removed unnecessary analog input remapping- Added analog stick adjusting port Added diplocations to all games in taito_z.c. [kanikani] Added pot wheel support to world rally 2. [Mirko Mattioli] Split ADSP2100 execution loop between debug/non-debug. [Aaron Giles] Improved behavior of PGM on big-endian. The ARM7 boots properly nowbut can't sync with the 68k for some reason. [R. Belmont] Update S14001A core: improved filtering to be more accurate to thechip, changed internal audio renderer to produce 4 bit sound as thereal chip does. Moved filter outside of the main rendering loop intothe glue code. Note: with this update, you may hear a whining noisethat was not previously present. This is accurate to the chip! Thereal chip would almost always have an analog filter placed on itsoutput to suppress this whine. [Lord Nightmare] Fixed some save state problems in the DCS driver. Still comes outgarbled on a load, however. Extended memory.c to support up to 4096banks. [Aaron Giles] Improvements to Cal Omega driver: [Roberto Fresca]- Unified MACHINE_RESET for systems 903/904/905.- Created a new handler to manage the first 4 bits of system 905'sPIA1 portB as input mux selector (905 is still not working)- Updated technical notes. Fixed incorrect assumption in the x86/x64 implementation of HASHJMPthat the base table for a mode will always be allocated when a fixedmode is first used. [Aaron Giles] Fixed 64-bit writes in UML C back-end. [Aaron Giles] Preliminary emulation of video hardware (simple blitter) in StripTeaser. [Tomasz Slanina] I80286: Fixed POP ES in protected mode. [Wilbert Pol] tumbleb.c update: [stephh]- updated Dip Switches for 'wlstar' and 'wondl96'- added notes for these 2 games and updated some others- added port tags and updated memory definitions and read handlers Updated cheat system [shimaPong]- Roll back older periodic functionNow standard/old format work in this functionOtherwords, several operations which doesn't exist in olderfunction and added recently are now disabled- Separated load_cheat_code() to 3 indipendent functionsAnd added new cheat options, "Load New/Standard/Old Format Code"(Default : load all format codes)NOTE : delete all cheat options in the database before startor reload default options (Shift + Reload key)in cheat general menu- Added format strings structure to accept huge size stringsin loading a database to prevent from breaking other strings- Changed Link in new formatLabel code is now "Link-Label" and sub-label is "Label-Sub-Link""Standard-Link" is no longer label- Added choose_label_index() to manage label selection- Fixed build_label_index_table() to prevent from crashingAnd disabled to build label index table in case ofstandard/old format- Fixed memory free problem in case of standard/old code- Fixed several reported/found bugs Cleaned up input handling in seta.c and bigevglf.c. [stephh] Adds rom loading for the cadillacs & dinosaurs sets with PICs, andfor several similar punisher sets. No good dumps of the PICs exist,and this is mainly for reference so that we don't forget the graphicrom loading on them. They don't work. They're basically the same setfrom different PCBs, so one will probably be removed eventually.[David Haywood] Fixed memory leak in ledutil.c. [HeadKaze] New games added or promoted from NOT_WORKING status---------------------------------------------------Touchmaster 8000 (v9.04 Standard) [brian Troha]Galactic Storm [Hau, Team Japump!] New clones added----------------Night Striker (Japan) [kanikani]Night Striker (US) [kanikani]Wiz (Taito, set 2) [David Haywood]Moon Lander [David Haywood]Star Force (encrypted, set 2) [highwayman]Spy Hunter (Playtronic license) [stefanocsw]Captain Commando (bootleg) [highwayman] (NOT WORKING) New games marked as GAME_NOT_WORKING------------------------------------King of Football [Tomasz Slanina]Hell Night (ver EAA) [Guru] sdlmame is up to u9 as well Edited July 3, 2008 by Hawq Link to comment Share on other sites More sharing options...
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