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FB Alpha 0.2.96.86 Released


Robert

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Long time since a release - the interface has been tidied up quite a bit and a few new features added.

 

On the emulation side there is some fixes and some work on the CPS bootlegs and I'm now using iq_132's Neo-Geo clean-up code which he kindly updated to be current with MAME for this release.

 

Here's the what's new;

 

Burner (interface) changes

Added a game information dialog to burner

Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo

Added a context menu to the game selection dialog

Added a most recently played games menu item

Changed the roms dir config dialog to support upto 8 paths

Fixed an issue with the roms dir config dialog that didn't let the user clear an entry

Added the roms dir config dialog to the Misc menu

Added a dialog to configure support files (previews, titles, flyers, marquees, controls, cabinets, pcbs, cheats and history) and added it to the Misc menu

Added an option to the Misc menu to stop FBA playing with the Num Lock status (don't use this if you use a Hotrod or X-Arcade stick)

Added an option to the Video menu to auto-switch to full screen after loading a game from the selection dialog

Added iq_132s improvements to the cheat system

Adds support for Nebula/Kawaks cheat dats

Adds limited (although most cheats work) support for the old format MAME cheat.dat file

Adds cheat support to drivers using the ZET interface, or NEC, SH-2 and M6502 CPUs

Added a basic cheat search engine

Added a jukebox player - this is very preliminary and only supports WWF Wrestlefest for now (it has many problems for now)

Added a menu item to write decrypted C Neo-Geo roms to disk

Various little GUI fixes/improvements

Burn (emulation) changes

Merged in Oopsware's changes to the ZET interface improving support for MAME's Z80 emulator - some things are still broken though so DOZE is still the default

Added a function to the CPU interfaces to return the active CPU

Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not using a 16-bit colour depth

Added various bootlegs to the CPS-1 driver in various states of working and attempted to differentiate between the good, the bad and the ugly (dumps)

Added offset support to the CPS-1 scroll layers

Added a flag to define whether or not CPS-1 sprite rendering should happen in reverse

Fixed an issue with rom loading in the sf2yyc driver

Got the sf2m3 set working and the sf2m1 set almost working

Added "Phoenix Edition" sets to the CPS-2 driver

Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)

Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks

Added two clones of Night Striker to the Taito driver

Changed some dip switches in the Double Dragon 3 driver

Added Wonder League '96 to the Tumble Pop bootleg driver

Updated dip switches in Wonder League Star and Jumping Pop

Added the 16-bit only flag to the megadrive games - fixes rendering issues in the basic blitters

Added iq_132s Vulgus driver

Matched all sets to MAME 0.126

>> Get it HERE.

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