Robert Posted August 15, 2008 Share Posted August 15, 2008 NES emulator What's New? 2.0.2 This release includes a large number of bug fixes, feature enhancements, and new features. Fixed Crashing Bugs * restore savestate error recovery functionality. Will prevent crashes after savestate error messages* Fixed - Low speeds (1%) crash FCEUX* fixes bug where palflag 1 in .fm2 files crashes fceux* FCEUX no longer crashes when attempting to open a non movie file* Buffer overflow (change vsprintf to vsnprintf) Minor Bug fixes * SRAM not wiped on power cycle (during movies)* Moviefilenames without extension now automatically get fm2* auto-fill .fcs extension in save state as dialog* FCM>FM2 converter releases file handle* fix a new bug in windows build which caused fourscore emulation to fail in some cases* Player 3 no longer inputs when not used* prints a special message when trying to open an FCM reminding user to convert.* fixes bug where Avi recording with no sound messes up the format* Fixed bug where Convert .fcm didn't do special characters* fixed the (null) in the default lua directory listing* Ctrl+X now works in the memory watch dialog* Dialog window positions won't "disappear" (-32000 protection on all dialogs that remember x,y)* fixed View Slots bug - will now always show the used slots* added shift+L as default hotkey for reload lua script* added input display to the FCEUX main menu* change config filename from fceu98.cfg to fceux.cfg New Features * restore IPS patching capability which was lost when archive support was added* restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added* re-enable an "author" text field in the record movie dialog* re-enable support for old-format savestates. (Note: can not be loaded into a movie!)* Added new toggle - frame adv. - lag skip (menu item + hotkey mapping + saved in config), will cause frame adv. to skip frames where input is not read* Added support for loading movies from archives (just like ROM files). Note: Movies loaded from an archive file will be read-only.* movie replay dialog displays fractions of a second on movie length* Savestates now save the Lagcounter information.* added a mute turbo option in sound config* add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config). Mappers * remove cnrom chr rom size limit for homebrew roms* mmc5 - 64KB WRAM games now work correctly* mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed* upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game Debugging Tools * Debugger - restore snap functionality* Debugger - add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC* Debugger - debugger window is now resizeable* nametable viewer will display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). Lua * Savestates remember Lua painting* add memory.readbyterange to emulua SDL only * SDL: fixed --input(1-4) options. input1 and 2 are regular inputs, input3 and 4 are famicom expansion inputs* SDL fix configfile woes. configfile now goes to ~/.fceux/fceux.cfg* SDL: fixed segfault when opening .fcm files* SDL: Saner sound defaults for less choppy sound* SDL: "--special" option fixed for special video scaling filters* SDL: cleaned up the SConsruct* SDL: fixed issue where fceu would lock up when file dialogs were opened during fullscreen* SDL: fixed bug where fceux would close when file dialogs were closed* SDL: File open dialog is now used to movie playback* SDL: File open wrapper now takes a titlebar argument* SDL: Cleanup of usage* SDL: rename options --no8lim -> --nospritelim and --color -> --ntsccolor* SDL: Screenshots now always prepend the game name.* SDL: Changed default A/B from numpad 2 and 3 to j and k.* SDL: Enable frameskip by default* SDL: Fixed a bug that would crash fceux if the emulation speed was overincreased* SDL: New default hotkeys to more closely match win32 defaults* SDL: Added lua script loading hotkey (f3). Non win32 SDL requires zenity for this to function.* SDL: Build script cleanup; also added option for DEBUG builds.>> Get it HERE. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now