ken_cinder Posted October 2, 2008 Share Posted October 2, 2008 Binary for 0.2.1, still trying to find source. olafnes_v0.2.1.7z I gave Metroid a spin in it, and yeah the sound needs work, but it's not bad. Sounds like it just isn't being properly translated by the emulator........like a midi version of a song you'd find on a CD. Link to comment Share on other sites More sharing options...
olaf Posted October 3, 2008 Author Share Posted October 3, 2008 It is a MIDI engine. Link to comment Share on other sites More sharing options...
Robert Posted October 3, 2008 Share Posted October 3, 2008 The only olafnes I have is 0.1.1F It does have source included, though. Link to comment Share on other sites More sharing options...
ken_cinder Posted October 4, 2008 Share Posted October 4, 2008 It is a MIDI engine. Don't suppose you'd care to elaborate on this? I know the NES isn't exactly a complicated piece of kit when it comes to sound, but it doesn't output Midi.It functions on pulse/triangle waves, noise and D-PCM signals. P.S. Why not try borrowing the audio system source from FakeNES? It's in C, and easily (Relatively speaking) converted to VB (Hell there are online tools that will do it for you, at least in VB.NET) Link to comment Share on other sites More sharing options...
olaf Posted October 4, 2008 Author Share Posted October 4, 2008 It is a MIDI engine.Don't suppose you'd care to elaborate on this? I know the NES isn't exactly a complicated piece of kit when it comes to sound, but it doesn't output Midi.It functions on pulse/triangle waves, noise and D-PCM signals. P.S. Why not try borrowing the audio system source from FakeNES? It's in C, and easily (Relatively speaking) converted to VB (Hell there are online tools that will do it for you, at least in VB.NET)The original programmer of BasicNES, which olafnes is based upon, used a MIDI engine to output sound. Don't ask me why, I didn't do it, haha. I'm not very worried about working on my NES emulator these days -- I dropped the project, pretty much, when I found the source code for vbSMS. By the way, there is now full Game Gear support -- the palette is fixed. The sound is also getting better, it may not be perfect on the first new release, but it's in the works. EDIT Screenshot for those who like those. A big thanks to Parasyte for the palette help too. Link to comment Share on other sites More sharing options...
olaf Posted October 6, 2008 Author Share Posted October 6, 2008 I added AVI recording with an adjustable frame rate (no sound, yet) aaand the "Rapid Fire Unit" is now emulated. EDIT: Forgot, region detection/switching is now supported -- thanks to Parasyte again. Link to comment Share on other sites More sharing options...
olaf Posted October 8, 2008 Author Share Posted October 8, 2008 There's now Pro Action Replay support and fast forwarding. Link to comment Share on other sites More sharing options...
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