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Mame 0.127u7


Robert

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http://mamedev.org/updates/whatsnew_0127u7.txt

 

MAMETesters Bugs Fixed

-----------------------------------

- 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)

- 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)

- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)

- 02221: [sound] blzntrnd: Sound is almost completely broken (Aaron Giles)

- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)

- 02479: [Misc.] Various: Memory leak (Aaron Giles)

- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)

- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)

- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)

- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)

- 02476: [Misc.] some neodrvr.c sets: Memory leak

- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)

- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)

- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)

- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)

- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)

- 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)

- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)

- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)

- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)

- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)

- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)

- 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)

- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)

- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'

- 02468: [Compiling] 64 bit build fails (Aaron Giles)

 

 

Source Changes

----------------------------

Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]

 

Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]

 

Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]

 

Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]

 

Neo-Geo cleanups (still in progress): [Johnboy]

- Sorted OEM / Bootleg sets

- Renamed roms on non OEM / Bootleg sets to ONE naming sheme

- Renamed functions

- Added some comments

 

System 24 cleanups: [Aaron Giles, Olivier Galibert]

* correct memory map for both CPUs

* reduced RAM size to 256k

* correct video timings

* renamed regions

* proper interrupt handling

* fixed dcclub magic latch

 

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]

- ikari, ikaria, ikarinc, ikarijp, ikarijpb

- victroad, dogosoke, dogosokb

- bermudat, bermudaj

- worldwar, bermudaa

- psychos, psychosj

 

Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]

 

Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:

[Andreas Naive, Tomasz Slanina]

- added rom decryption

- patched protection checks

- mapped extra inputs

 

Fixed timers in i8051 core. [Grull Osgo]

 

Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]

 

Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]

 

Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]

- Added Baby Poker Game.

- Added sound support to Baby Poker Game.

- Reworked the color routines.

- Added Baby Dado Game.

- Added new color routines for Baby Games.

- Redumped the videocba color PROM.

- Added color switch. (It changes background color in some games).

- Added "hopper full" switch support (for diverter function).

- Added diverter function decoder.

- Added full functional mechanical counters decoding.

- Added 7 Segment decoder and 7 Digit Counter functions.

- Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.

- Added NVRAM support to mechanical counters.

- Mapped "Hand Pay" button for Baby Games.

- Added decoder to Jackpot mechanical counter.

- Added tower lamps to Baby Games layouts.

- Reworked layouts for Baby Games.

 

Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]

 

Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]

- gwar, gwarj, gwara, gwarb

- chopper, choppera, chopperb, legofair

- tdfever, tdfeverj, tdfever2

- fsoccer, fsoccerj, fsoccerb

 

MCU protection now working for lohtb2 (m72.c) [Couriersud]

* Hooked up 6751

* Synchronized protection ram writes with timer callbacks

* Removed speed hack from NEC CPU emulation, which breaks the protection code

 

snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]

 

Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]

 

Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]

 

Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]

 

Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]

 

Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard 8) [Franklin Bowen]

 

Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]

- Reworked the button-lamps matrix system.

- Documented both output ports.

- Connected coin in, key in and payout counters.

- Improved the lamps layout to be more realistic.

- Updated technical notes.

 

Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]

 

Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]

- added sources snesdsp2.c & snesobc1.c

- removed special chips detection from MAME

- modified memory handlers to account for the new chips

 

 

New games added or promoted from NOT_WORKING status

-------------------------------------------------------------------------------

Megatouch 5 (9255-60-07 RON, New Jersey version) [brian Troha]

Astropal (Sidam?) [Couriersud]

Baby Poker [Grull Osgo, Roberto Fresca]

Baby Dado [Grull Osgo, Roberto Fresca]

Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]

 

 

New clones added

-----------------------------------

Megatouch III (9255-20-07 ROG, New Jersey version) [brian Troha]

Super Megatouch IV (9255-41-07 ROG, New Jersey version) [brian Troha] (Not Working)

Armored Warriors (US 940920) [Razoola]

Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]

Decathlete V1.001 [Andrea Turci]

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