Robert Posted October 24, 2008 Share Posted October 24, 2008 http://mamedev.org/updates/whatsnew_0128u1.txt MAMETesters Bugs Fixed------------------------------------------- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)- 00436: [sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)- 01702: [Gameplay] cloak + clones: Can´t pick up items (Phil Bennett)- 02140: [save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)- 00359: [sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett) Source Changes------------------------------MC6845 changes: [Curt Coder] - added cursor and display enable skewing - added preliminary support for SY6545-1's transparent addressing mode - Hsync should be pulsed even when vsync is active. Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. [David Haywood] Minor NeoGeo cleanups [JohnBoy] Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner] * Complete rewrite focusing on legibility and extensibility. * 27/121 opcodes (mostly) implemented. * Bugfix for reset status of interrupt priority bits. * Bugfix for disassembly of register-to-register parallel data move. * Added additional branch, move and bitfield ops. * Plygonet now passes its memory test and uploads a new program. * Implemented tst, or, jsr, rti, tst2, and 2 new movec ops. * Added opbase handler to plygonet.c Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett] Added redumped B-Rap Boys sample ROMs. [Guru] Cleaned up STV rom loading a bit. [David Haywood] NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont] Updated tnzs.c driver: [stephh] - renamed sets : * 'tnzsjn' -> 'tnzsj' * 'tnzsj' -> 'tnzsjo' * 'kagekia' -> 'kagekih' - fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though) - added many notes Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese] AICA: fix sample addressing for the full 8 MB [kingshriek]. Fixed bnstars1 screens. [David Haywood] MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis] * improved serial port timing * better infrastructure for adding more variants like DS5002 * Fixed port reading * Rewrote Macros for better readibility * Fixed and rewrote Interrupt handling * Now returns INTERNAL_DIVIDER, adjusted cycle counts * Remove unnecessary and duplicated code * Remove unnecessary functions * Rewrite to have sfr-registers stored in int_ram. * Debugger may now watch sfr-registers as well. * implemented interrupt callbacks (HOLD_LINE now supported) * Runtime switch for processor type - remove ifdefs * internal memory maps for internal rom versions (internal ram now displayed in debugger) * more timer cleanups from manual * fix timer 2 interrupts * implement serial mode 2/3 rx and tx clock handling * Remaining games checked and adapted to changes in cpu core * Cardline still broken. I need the exact and complete cpu name. * Added more variants 803X, 80CXX, AT89C4051 * Fix segas18.c (segaic16.c) mcu maps. * Fix sslam.c * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate) micro3d improvements: [couriersud] * serial port communication between main cpu and sound board works * sound board now works m72 - lohtb2 improvements: [couriersud] * full emulation of protection device * Samples are now piped through the mcu Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese] Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett] Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese] Separated umk3 and breakrev from their parents. [David Haywood] Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood] Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [sonikos] Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith] Added samples support to Cosmic Alien. [T. Bell] New games added or promoted from NOT_WORKING status-------------------------------------------------------------------------------(Medal) Yumefuda [bet] [Angelo Salese]Grudge Match (Yankee Game Technology) [Aaron Giles]Double Dealer [Angelo Salese, David Haywood]Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]Mirage Youjuu Mahjongden [Angelo Salese] New clones added---------------------------------The King of Fighters 2002 (bootleg) [Kawaks]Police Trainer (v1.3B Newer) [brian Troha]Egg Venture (Release [brian Troha]Kick for the Goal [brian Troha] (Not Working)Fire Shark (Korea, set 1, easier) [Guru]Fire Shark (Korea, set 2, harder) [Guru]Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING) New games marked as GAME_NOT_WORKING----------------------------------------------------------------P's Attack [Guru]Magic the Gathering: Armageddon [David Haywood] Link to comment Share on other sites More sharing options...
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