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Mame 0.128u1


Robert

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http://mamedev.org/updates/whatsnew_0128u1.txt

 

MAMETesters Bugs Fixed

------------------------------------------

- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)

- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)

- 00436: [sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)

- 01702: [Gameplay] cloak + clones: Can´t pick up items (Phil Bennett)

- 02140: [save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)

- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)

- 00359: [sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett)

 

 

 

Source Changes

------------------------------

MC6845 changes: [Curt Coder]

- added cursor and display enable skewing

- added preliminary support for SY6545-1's transparent addressing mode

- Hsync should be pulsed even when vsync is active.

 

Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. [David Haywood]

 

Minor NeoGeo cleanups [JohnBoy]

 

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]

* Complete rewrite focusing on legibility and extensibility.

* 27/121 opcodes (mostly) implemented.

* Bugfix for reset status of interrupt priority bits.

* Bugfix for disassembly of register-to-register parallel data move.

* Added additional branch, move and bitfield ops.

* Plygonet now passes its memory test and uploads a new program.

* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.

* Added opbase handler to plygonet.c

 

Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett]

 

Added redumped B-Rap Boys sample ROMs. [Guru]

 

Cleaned up STV rom loading a bit. [David Haywood]

 

NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

 

Updated tnzs.c driver: [stephh]

- renamed sets :

* 'tnzsjn' -> 'tnzsj'

* 'tnzsj' -> 'tnzsjo'

* 'kagekia' -> 'kagekih'

- fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though)

- added many notes

 

Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese]

 

AICA: fix sample addressing for the full 8 MB [kingshriek].

 

Fixed bnstars1 screens. [David Haywood]

 

MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis]

* improved serial port timing

* better infrastructure for adding more variants like DS5002

* Fixed port reading

* Rewrote Macros for better readibility

* Fixed and rewrote Interrupt handling

* Now returns INTERNAL_DIVIDER, adjusted cycle counts

* Remove unnecessary and duplicated code

* Remove unnecessary functions

* Rewrite to have sfr-registers stored in int_ram.

* Debugger may now watch sfr-registers as well.

* implemented interrupt callbacks (HOLD_LINE now supported)

* Runtime switch for processor type - remove ifdefs

* internal memory maps for internal rom versions (internal ram now displayed in debugger)

* more timer cleanups from manual

* fix timer 2 interrupts

* implement serial mode 2/3 rx and tx clock handling

* Remaining games checked and adapted to changes in cpu core

* Cardline still broken. I need the exact and complete cpu name.

* Added more variants 803X, 80CXX, AT89C4051

* Fix segas18.c (segaic16.c) mcu maps.

* Fix sslam.c

* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

 

micro3d improvements: [couriersud]

* serial port communication between main cpu and sound board works

* sound board now works

 

m72 - lohtb2 improvements: [couriersud]

* full emulation of protection device

* Samples are now piped through the mcu

 

Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese]

 

Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett]

 

Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

 

Separated umk3 and breakrev from their parents. [David Haywood]

 

Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood]

 

Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [sonikos]

 

Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith]

 

Added samples support to Cosmic Alien. [T. Bell]

 

 

New games added or promoted from NOT_WORKING status

-------------------------------------------------------------------------------

(Medal) Yumefuda [bet] [Angelo Salese]

Grudge Match (Yankee Game Technology) [Aaron Giles]

Double Dealer [Angelo Salese, David Haywood]

Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]

Mirage Youjuu Mahjongden [Angelo Salese]

 

 

New clones added

---------------------------------

The King of Fighters 2002 (bootleg) [Kawaks]

Police Trainer (v1.3B Newer) [brian Troha]

Egg Venture (Release 8) [brian Troha]

Kick for the Goal [brian Troha] (Not Working)

Fire Shark (Korea, set 1, easier) [Guru]

Fire Shark (Korea, set 2, harder) [Guru]

Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)

 

 

New games marked as GAME_NOT_WORKING

----------------------------------------------------------------

P's Attack [Guru]

Magic the Gathering: Armageddon [David Haywood]

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