Robert Posted November 3, 2008 Share Posted November 3, 2008 NES emulator 02-nov-2008 - zeromus - fix fcm conversion, recording, and playback of reset and power commands25-oct-2008 - shinydoofy - added support for AVI creation for SDL, see documentation/Videolog.txt for more19-oct-2008 - shinydoofy - toggle lag frame counter for SDL, default hotkey F819-oct-2008 - shinydoofy - toggle skipping of lag frames for SDL, default hotkey F619-oct-2008 - shinydoofy - [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F219-oct-2008 - adelikat - win32 - added a toggle for binding savestates to movies18-oct-2008 - adelikat - win32 - added -cfg (config file) command line argument08-oct-2008 - zeromus - SF [ 2073113 ] Child windows inside debugging window get invalid sizes08-oct-2008 - zeromus - SF [ 2153843 ] Lua ignores second joypad.set()24-sep-2008 - punkrockguy318 - made the input config window more usable24-sep-2008 - punkrockguy318 - --inputcfg can now be used without a filename24-sep-2008 - punkrockguy318 - [ 2085437 ] should fix issues with missing author field crashing fceux24-sep-2008 - punkrockguy318 - [ 2047057 ] added uninstall script for gfceux24-sep-2008 - punkrockguy318 - [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts24-sep-2008 - punkrockguy318 - [ 2057006 ] --newppu option added to sdl, disabled by default24-sep-2008 - punkrockguy318 - [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.22-sep-2008 - punkrockguy318 - [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup21-aug-2008 - punkrockguy318 - sdl - fixed issue where windowed mode would always be set to 32 bpp18-aug-2008 - zeromus - windows - SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)18-aug-2008 - zeromus - windows - permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.18-aug-2008 - zeromus - fix a bug in the savestate recovery code which prevent aborted savestate loads from recovering emulator state correctly.18-aug-2008 - zeromus - windows - bind a menu option for display framecounter17-aug-2008 - zeromus - windows - fix problem where replay dialog couldnt work when the process current directory had changed to something other than emulator base directory17-aug-2008 - zeromus - windows - autoload the only useful rom or movie from an archive, in cases where there is only one17-aug-2008 - zeromus - gracefully handle non-convertible broken utf-8 text without crashing17-aug-2008 - zeromus - windows - don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm217-aug-2008 - zeromus - debugger - fix issue where keyboard keys get stuck when switching between debugger window and main window15-aug-2008 - adelikat - fixed an oversight on my part. Sound config dialog will now look to see if Mute Turbo should be checked>> Get it HERE. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now