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Pcsx2 Playground 1.0.0395 released


Robert

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Today we are announcing the release of Pcsx2 Playground 1.0.0395

Born as a 'playground' test-bed for Pcsx2 modifications and code, the Playground project evolved into much more, over a period of about 4 months.

 

Pcsx2 Playground is now a branch of pcsx2, coded by volunteers and with improvements over the original, without (hopefully) too many bugs added

 

Here is an incomplete list of the improvements:

- Improved Frameskip/VU-skip

- Extra VU/FPU Flags are supported

- Different VU/FPU clamping

- More Speedhacks

- Special Game Fixes Section

- Advanced Options Section

- Various Optimizations/Fixes

- Improved MTGS mode

- Emotion Engine recompiler fixes

- Hopefully a stabler experience in general during emulation

- A brand new logo and icon!

 

Please understand that while this is a milestone, the playground project is always in development, and so different versions can break or fix games. Especially if you compile on your own from the svn repository.

Also, we don't have all the playstation 2 games out there, nor do we have the time to test them all at each revision, so we may have broken games which were working in the official pcsx2 builds.

And do keep in mind that while the changes applied will hopefully result in better emulation, Playground does alot more work with default-settings in order to increase compatibility in problematic games, and this means that with default-options, some games might be slower. However, you can change these settings in the speedhacks dialog for increased speed.

>> Get it HERE.

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This is a very interesting concept that I hope will make the PCSX2 emulator even better. Now that the authors working on it are set to unlimited, we should start seeing some amazing progress ahead. :unsure:

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