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Ootake 1.62 released


Robert

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TG16 / PCE emulator

 

2008/12/19 1.62 released

 

- The CD-ROM access processing was brought close to the movement of a real machine. "Seiya Monogatari" came to operate.

- The Read processing of the video chip was brought close to a real machine. "Startling Odyssey II" came to operate. And in the 4th stage of "Mizubaku Daibouken", the orbit of the rock became it as well as a real machine.

- The timing of the timer interrupt processing was brought close to the movement of a real machine. I think that it approached a real machine by the tone and the tempo etc. of a built-in sound.

- When the CD-ROM game is played, the memory access processing is sped up a little.

- The bug of the collision judgment processing of sprite was corrected.

- The speed and timing were brought close to a real machine more. In "Newtopia 2", the problem that the upper part of the screen has fallen into disorder (generated by v1.61) was solved.

- The timing of the interrupt processing of CPU was brought close to the movement of a real machine. In "ROCK-ON", the problem that the bullet was not displayed (generated by v1.61) was solved.

- Additionally, a detailed part has been improved and corrected.

>> Get it HERE.

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