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Ootake 1.63 released


Robert

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TG16 / PCE emulator

 

2008/12/27 1.63 released

 

- MUTE of the volume is able to be done with [F8]key. And, it returns normal again to push [F8]key. * Therefore, the shortcut key of "Play Record" function became [F6]key.

 

- The timing of interrupt processing was brought close to the movement of a real machine. In "DE-JA", the problem with disorder when the screen drawing was solved. (Disorder still remains. However, it is the same as a real machine, too.) * And, the state saving file name was changed to "DE-JA". Please rename it when you load the saving data before of this game.

 

- The speed and timing were brought close to a real machine more. In "The Ninja Warriors", the problem (generated from recent version) that had been uncommonly occasionally freezed was solved. In "Silent Debuggers", the problem that the injury of making to the screen happens (generated from recent version) was solved.

 

- The timing of the raster interrupt processing was brought close to a real machine. In "Power Gate", the problem that it fell into disorder by one line on the screen occasionally (generated from recent version) was solved.

 

- Additionally, a detailed part has been improved and corrected.

 

+ Timing at operation speed is difficult. Unsuitable in another game often happens though it is suitable for one game. However, through time, I think that it considerably approached a real machine. Thank you for associating this year. A good year!

>> Get it HERE.

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