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Ootake 1.65 released


Robert

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TG16 / PCE emulator

 

2009/01/09 1.65 released

 

- The collision judgment processing of sprite was brought close to a real machine. In "Zero 4 Champ II", the game of delivering came to operate correctly.

 

- Processing that played the CD-DA sound source was brought close to a real machine. In the ending of "Farjias no Jakoutei", the problem of stopping was solved.

 

- The timing of interrupt processing was brought close to the movement of a real machine. In "Cadash", the problem that the screen has fallen into disorder (generated from recent version) was solved. In the start demo of "Asuka 120%", the problem that the screen has fallen into disorder (generated by v1.64) was solved. In the club selection of "Power Golf 2", the problem of stopping was solved.

 

- In the demo after on power supply of "Power Golf", overlapping the score display became correct.

 

- When "Power Golf 2" is started, the mouse is automatically connected. And, the saving file name was changed to "Power Golf 2 - Golfer (J)". Please change by hand power when you read old data.

 

- BG and sprite display processing parts were sped up a little.

 

- Additionally, a detailed part has been improved and corrected.

>> Get it HERE.

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