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Meboy 2.2 released


Robert

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GB/GBC emulator for mobile phones

 

Version 2.2 - 1 Feb 2009 (source, MeBoyBuilder.jar)

 

- Improved speed of writes to graphics memory

- Improved screen redraw syncing, especially for Advanced Graphics mode

- Improved speed of doubled sprites (8x16 pixel) by drawing one large image instead of two small

- Improved speed of decoding images in Advanced Graphics mode

- Tweaked the sprite drawing loop to be slightly faster and better reflect the order sprites should be drawn, especially in Gameboy Color games

- Simple Graphics mode now crops images that have transparent borders

- Simple Graphics detects solid images, and creates Images without alpha channel

- Tweaked decoding of images when scaling the screen to 75%

- Fixed flicker when the LCD screen was turned off

- Fixed bug when decoding Gameboy Color palettes (Pokemon trading card game starts now)

- Fixed HDMA bug when interrupts are disabled (Donkey Kong Country starts now)

- Fixed speed-switch bug where read-only bits could be written to (Conker's Pocket Tales starts now)

- Tweaked handling of cart-RAM (hopefully improving compatibility, but it's hard to tell)

- Emulation is now paused when setting keys

>> Get it HERE.

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