Robert Posted February 11, 2009 Share Posted February 11, 2009 Gamecube emulator For those that haven't been following the progress of this emulator, it is available on SVN,which means you can download the very latest version anytime the developers make thesmallest change. Weekly Unofficial SVN build 2195 Today's unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Today's release will include the new JIT for testing reasons. We wanna see how well it's working. I tested it pretty well today and it seems the same but just faster. r2212 [soap] fix windows build and revert njoy to when it was stabler2211 -1 Wiimote: Fixed crash that would occur if no gamepad was detected r2210 -1 Wiimote: Compile fixr2209 Wiimote: Non-windows compilation fixr2208 Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed. r2207 Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting. r2206 Fix crazy svn changing trunk on last commitr2205 JitIL: Make selectively disabling JIT instructions from the debugger work correctly. r2204 JitIL: Attempt to fix some 64-bit build errors.r2203 [soap] Roll back inputcommon changesr2202 +2 JitIL: Make LoadCarry work correctly.r2201 +1 [soap] Major common.h cleanup/splitr2200 +1 [soap]: Added Dev tab to OGL GUI / some Dev controls, Replaced Video Debugger, commented out SDL_GetVersion(), Added some BP defines.r2199 more branches cleanupr2198 Fixed error in sln file.r2197 +2 [soap] change branch name to soapr2196 [Clean] A new branch for people who are tired of silly code hacks that breaks everything. reverted latest inputcommon pad changes, and more good clean up soon to comer2195 nJoy: Fixed settings when multiple pads are connectedr2194 nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot moder2193 Last commit: Forgot _WIN32 ifdefr2192 PadSimple: Removed double definition of __Log() Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.r2191 PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main framer2190 +3 Fixed another unresolved symbol removed freevideo/freedspr2189 +1 Convert some ugly macros to templates.r2188 fix unresolved symbols and so on... these are just from the last 30 hours>> Get it HERE. Link to comment Share on other sites More sharing options...
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