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Ootake 2.04 released


Robert

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TG16 / PCE emulator

 

2009/02/11 2.04 released

 

- The problem with the possibility of stopping uncommonly when CD-ROM was accessed by the personal computer environment was corrected.

 

- When "Direct3D" is used, if the Net Surfin' etc. are done while sounding BGM such as the games and hes with Ootake, the problem that the noise occasionally entered BGM was solved.

 

- "Priority High" and "Priority Low" were added to "Setting" menu. if you want to give priority to other background Windows applications, select "Low". "High" to which BGM doesn't fall into disorder easily and operation is steady is recommended usually.

 

- The CD-ROM of latter lot of "3 x 3 Eyes - Sanjiyan Hensei" came to be recognized.

 

- The speed and timing were brought close to a real machine. At stage starting of Vega of "Street Fighter II'", the problem that one frame screen occasionally fell into disorder was solved. In "Janshin Densetsu", the problem that the status screen fell into disorder occasionally was solved.

 

- Additionally, a detailed part has been improved and corrected.

 

+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

http://www.ouma.jp/file/Ootake204-for98.zip

>> Get it HERE.

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