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Emu64 4.00 released


Robert

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Commodore 64 emulator.

 

Translated from German by Google.

- 100% of revised source code

- Runs on Win2000/XP/Vista/Windows7

- Requires DirectX 7.0 and. Net Framework 2.0

- Several Emu64 can run simultaneously

- Completely new sound engine (low latency under 10ms possible) Absolutely synchronous to the image (20ms already rich)

- For the full-screen mode can now be used all modes of the System available

- Full Screen button is no longer with "F12" but now with "AltGr + Return"

- Floppy window now freely scalable

- ZIP archive support in the floppy window

- Now support G64 Image

- Important settings menu

- Select Set Rome

- SID Change Type

- Tooltips for Emu64 surface (small hints if you click on something remains)

- Drag and drop files for C64

- Datasetten emulation (TAP)

- Datasette can be made audible

- F1 through F8 are now the real PC keyboard (not a "Shift + F1 to F2 more)

- Assembler window is now freely scalable

- Assembler source code can now be up to 10MB in size

- Create a SID dumps, with its own player (Win32)

- Debugger -> Register now changeable (decimal / hex / binary)

- Debugger -> mini-assembler with autodetection

- Debugger -> Switch between C64 and Floppy

- Debugger -> Memory and change exportable

- Debugger -> Breakpoints can now be linked

- Floppy emulation is completely new

- Freezing has been revised, and now works 100%

- Emu64 may request the state to the end, and when you start reload

- SID player from scratch, is now playing 99% of all the SID's

 

Emulation Specific

 

- Interrupt handling the revised CPU6510

- PHP bug -> Break flag is always set

- JMP () bug -> eg JSR ($ 00FF) won the jump address from $ 0100 True, he is the address of the jump-$ 0000 must fetch.

- NMI bug -> NMI only transition from high to low

- Processor port emulation is now testing the test suite 2:15

- Status register bit 5 is always 1

- All 256 CPU commands pass the test of the Test Suite 2:15

>> Get it HERE.

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