Omegadox Posted February 28, 2009 Share Posted February 28, 2009 (edited) Some of the files in the image dumps can be converted with some tools found online. Note: Any file starting with the 4 bytes, "Yaz0", can be decompressed in yaz0dec.exe BMD, BDL = Model files, BMDView2.exe can dump model / shader code / texturesBLO = Screen Layout ? (SCRNblo2), They seem all to be Yaz0 compressed. Contains some Padding. has filename entries.REL = dll like file? usually Yaz0 compressedRARC = file archive format, use rarcdump.exeARC = Yaz0 Compressed RARC fileTCG = compressed GCM, use tcgtogcm.exeBTI = Texture file, use btidump.exeBRK, BTP = Animation file, BMDView2 can read these animation filesPAK = Metroid Pack File, use mpackdump, files inside should be zlib compressedSZS = Yaz0 compressed files, used in Mario SunshineTPL = Texture File, use tplcnv.exeTHP, MTH (THP with no audio) = Video file, use thpplayer.exeH4M = Video file, no exe program for this? Try H4MPlayer DOL programDOL, ELF = Gekko Executable FilesBNR = Banner FileMAP = symbol map, Dolphin debugger can load themSTR = string fileBIN = Binary fileDAT = Data fileJPC = Particle FileGCM = Gamecube Media Image, use GC-Tool, Dolphin, gcmdump.exeMOVIE = video file. what can play this?BSFT = Audio Table??ASN = Some kind of tableRSO = Some sort of DLL/Lib like file (Module File)BAA = Some Audio Index Table ??BNF = Voice Table for Mic?BFN = Something to do with Mic?MLT = ??LNG = Some file used with MicTXT = Text fileFNT = Font fileCSV = ?MNU = ?OLT = ?ODB = ?IMG = Some Image file (like TGC?)SZP = ?MDL = ?KEY = Animation related?RKV = ?SEL = ?RAW = raw dataBTK = ?DZB = Model File? (might have some filename string with .modl inside), usually Yaz0 compressedBCK = Animation? (JD3D1)RPK = Model file with Bones, Material? Textures.CDT = Something to do with models too, at least they are in the "models" directory of Harvest Moon: Magical MelodyGPL = ??MES = ??AGC = ??GMD = ?? (found in SSBM)FRD = ?? (found in SSBM)IRD = Some sort of comment file. ("thank many many people!!!!!!!!" 0x0D 0x0A)SCC = ? [sound]AST (Steam), DSP, PCM = use vgstreamAW (Wave) = GCN Wave files?, don't know what can read these filesMSM = ?? (GSND)PDT = ??SSM = ?HPS = ?MBP = Some kind of sound-fileBCT =Binary CSW Table?, see: http://www.1emulation.com/forums/index.php?showtopic=29930CSW = Sound Wave Pack, see: http://www.1emulation.com/forums/index.php?showtopic=29930 Edited February 28, 2009 by Omegadox Link to comment Share on other sites More sharing options...
Recommended Posts