Jump to content

Mame 0.129u6


Robert

Recommended Posts

http://mamedev.org/updates/whatsnew_0129u6.txt

 

MAMETesters Bugs Fixed

----------------------

- 02963: [Documentation] All games in aristmk5.c: Added region info

to all games (Heihachi_73)

- 00015: [sound] Noticeable static in OKI 6295 audio. (Aaron Giles)

- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work

by default. (Angelo Salese)

- 02180: [Core] Corrupt archives are read without problems (couriersud)

- 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions

for P1 and P2 buttons. (couriersud)

- 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones

loop after "downloading DSP" screen (Phil Bennett)

- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't

make it through their rom checks. (Phil Bennett)

- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)

- 02996: [Crash/Freeze] hotchase: [debug] Access Violation

(Phil Bennett)

- 02894: [Graphics] cprosocc: Ingame graphics corruption.

(Phil Bennett)

- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration.

(Phil Bennett)

- 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some

graphics are not displayed. (Phil Bennett)

- 02877: [sound] deadang, leadang, ghunter: Music drowns out sound

effects (Phil Bennett)

- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after

disclaimer (Phil Bennett)

- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never

completed (Phil Bennett)

- 02991: [Graphics] polyplay: Broken graphics when playing

(Phil Bennett)

- 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode.

(Olivier Galibert)

- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c

(couriersud)

- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails

at startup (Phil Bennett)

- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer

confirms as 2001 (incog)

- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002

(incog)

- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as

2003. (incog)

- 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)

- 02964: [sound] dingo: No Audio (Phil Bennett)

- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup

process is never completed/No Sound (Phil Bennett)

- 02909: [Original Reference] boothill: Specification of discrete

filters for shot and hit sounds doesn't agree with schematic.

(Derrick Renaud)

 

 

 

Source Changes

--------------

Added built-in layouts for a large number of games: 280zzzap,

buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc,

dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv,

pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs,

topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]

 

Merged memory maps in nemesis.c. [Aaron Giles]

 

Scramble now is a lot closer to reports and recordings (background

sound, sound of bullets). [couriersud]

 

Fixed descriptions of the games running on NAOMI series hardware,

and NAOMI game list. [Yasuhiro Ogawa]

 

Input ports clean-up for the jangou driver. [Angelo Salese]

 

Finally low pass filtering on channel 2A in btime driver: [couriersud]

* Changed resistor to bill of material value

* Adjusted volume level and added more documentation

 

Fixed regression (missing graphics) in ipminvad (m10). [couriersud]

 

Added support for System 24 tilemap linescroll modes.

[Olivier Galibert]

 

Various improvements to Heavy Unit:

[Angelo Salese, Tomasz Slanina, David Haywood]

- Added a VERY preliminary simulation of the protection, just enough to get the game to boot, not make it playable

- Corrected CPU communication, IRQ/NMI generation etc.

- Fixed some video emulation issues (added tilemap scroll etc.)

- Corrected GFX rom loading (at least for the graphics used in attract mode)

 

Fixed King Derby sprite colors [stefan Lindberg, Angelo Salese]

 

Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]

 

Merged labyrunr memory maps. [Phil Bennett]

 

Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]

 

Hooked up layer enables in goldstar.c driver, fixes 'girl' in Cherry

Master. [David Haywood]

 

Scaled up renegade and mjkjidai ADPCM levels in line with recent

clock_adpcm() change. [Phil Bennett]

 

Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]

 

Added new function memory_install_read_port_handler() to more

easily allow you to install read handlers for ports based on tag.

[Aaron Giles]

 

Removed input_port_read_handler8/16/32/64 functions, since they

were really only used for getting a memory handler for a port by

tag, and this is no longer necessary. [Aaron Giles]

 

Moved input port handlers to internal code in the memory system.

[Aaron Giles]

 

Added port names to the taito8741 device pending its proper

devicification. [Aaron Giles]

 

Removed all remaining uses of input_port_n_r() functions, and

purged them from src/emu/machine/generic. [Aaron Giles]

 

Removed device types from device queries that use tags, under the

assumption that all device tags are unique. Specifically, the

following no longer need to provide a device type:

 

AM_DEVREAD/WRITE

DEVCB_DEVICE_HANDLER

devtag_get_device

devtag_reset

device_list_find_by_tag

 

as well as several device interfaces that referenced other devices.

[Aaron Giles]

 

Moved SH2 set info functions to direct calls. [Aaron Giles]

 

Various improvements to the Zero Target / Counter Steer HW and

cleaned-up the driver. Fixed foreground & background colors and

hand-tuned sound in Zero Target based on a side-by-side test.

Fixed sprite colors. [Angelo Salese]

 

Fixed pedals in Final Lap 3. [Phil Bennett]

 

Hooked up correct C75 MCU in namcofl.c (based on RB's namconb1.c

implementation) [Phil Bennett]

 

Corrected Dip-Switch settings for Zero Target.

[Yasuhiro Ogawa, Angelo Salese]

 

maketms: Free strings on exit. [Olivier Galibert]

 

tms57002 - don't abort on unimplemented instructions.

[Olivier Galibert]

 

Changed eeprom erase command to write 0xff values.

[Pierpaolo Prazzoli]

 

Fixed handling of corrupt archives: [couriersud]

* corrupt files in archives now generate an error

* archive files ending in "/" will not be tested for crc - skip path entries

* add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open

This is used in audit.c, which only tests whether files exist

* added error checking to all calls to load_file_zipped

 

Added flags to the CHD metadata entries, encoded in the top bit. Right

now it is a no-op, but eventually will be used to indicate which bits

of metadata are included in the overall checksum. [Aaron Giles]

 

Fixed gcc 4.4 compilation error. [belegdol]

 

Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]

 

Another round of static/const qualifier additions, plus a rename of

has_addon_chip to snes_has_addon_chip. Notably a number of

z80ctc_interface are now const (devicification must have removed the

cases where it was dynamically modified). [Atari Ace]

 

Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]

 

sfbonus version cleanups part 1. [David Haywood]

 

 

 

New games added or promoted from NOT_WORKING status

------------------------------------------------------------------------------

Great Sluggers 94 (Japan) [Phil Bennett]

Daisyarin [Yasuhiro Ogawa]

Mahjong Club [Yasuhiro Ogawa]

 

 

 

New clones added

------------------------------

Violence Fight (Japan)

Joker Poker (Version 16.03BI) [Jim Stolis] (not working)

Scud Race (Japan) [Leif Hurst] (not working)

Splatter House (World new version) [Andy flockon]

New clones: T-MEK (3 sets) [Lars Bull]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------------------------------------

Tokimeki Mahjong Paradise Doki Doki Hen [uki]

E-Jan Sakurasou [uki]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...