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Atari800 2.1.0 released


Robert

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Emulator of Atari 800/800XL/130XE/5200 with various extensions (1088kB RAM, stereo sound and much more) running on just about every operating system (Unix/Linux, Windows, DOS, TOS, MacOS, Workbench, WinCE...)

 

New features:

-------------

* added Axlon and Mosaic RAM expansions for Atari 400/800

* added emulation of 1400XL, 1450XLD, MIO and Black Box

* added support of .PRO copy-protected disk images

* implemented tape loading with variable bitrates

* implemented cassette writing via hardware registers

* added switching between NTSC and PAL color palettes

* added emulation of XEP80 and a prototype 80 column card

for the Atari 1090 (SDL only currently)

* added emulation of CX85 numeric keyboard (Java and SDL only)

* event recording added (-record, -playback): save your game walkthrough

using the "-record mygame.dat" and later impress your friends by

your game skills or highest score using the "-playback mygame.dat"

* NTSC Filter option added to UI

* -directmouse added to SDL and X11 (used for -mouse pad or koala)

* monitor supports arrow keys - e.g. up-arrow for history

* SDL: interpolated scanlines (use -scanlinesnoint to disable)

* SDL: added -mouse, -mousespeed, -grabmouse (also Alt+M)

* SDL: visual configuration of keyboard joysticks layout in the UI

(F1 -> Controller Configuration -> Define layout)

default mapping changed to 4,8,6,5 (joy0) and A,W,D,S (joy1)

* R: device can be serial-only, network-only or both (selectable)

* R: device now supported on MS Windows and Dreamcast as well

* a completely new port to Java using NestedVM, running also as an applet

* Falcon/TT: removed Devpac dependency in asm files (now gcc friendly)

 

Fixes:

------

* fix for "Ilusia" demo

* better GTIA bug mode emulation

* POKEY sound: nonlinear mixing (not enabled by default), two-tone filter

* fixed POKEY registers: ALLPOT, IRQEN and STIMER

* various Atari5200 fixes

* fixed Atrax cartridge bank switching

* fixed sound recording to WAV

* -showspeed fixed, now shows speed

* major source code cleanup, compiles with -pedantic etc.

* Save State: added support for Axlon and Mosaic (version increased to 5),

fixed PBIM12 restoring, fixed PAGED_MEM error with POKEY,

color palette restoring fixed

* SDL: using DirectX driver on MS Windows (much faster),

fixed stdout.txt on MS Windows,

fixed broken Caps Lock key handling,

-audio16 fixed

* Dreamcast recognizes the TAB key

* MS-Windows: Shift+Control fixes

* dropped SVGAlib target - use SDL instead

>> Get it HERE.

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