sharim1111 Posted November 25, 2003 Share Posted November 25, 2003 The much awaited, ever expected next version of PCSX2 has been released. Yes folks, it plays commercial games:). You can find the official PCSX2 compatibility list here. Here's what's new: General A release that make you look things more promising. Several games can boot now and plenty of them can reach even ingame. There are still big issues with graphics but many improvements have done from 0.41. Some games that now can reach ingame are: wild wild racing PAL (with patches) Street fighter ex3 PAL (with patches) Le Mans 24 Hours (24 Heures Du Mans) PAL (with patches) V-rally 3 pal (with patches) and probably a lot more CPUs Fixes to VUs Handle for the EDI flag at ERET(cop0) New improved cpu detection routine Commented D/T flags for VUmicro fixed some FPU bugs in recompiler fixed PCPYLD in interpreter Add compiler blocks for vu0, vu1 and few instructions Several other fixes in cpu cores Reg caching recompiler (not enable in 0.5 ) Debugger Fixed Debugger/rdebugger (there are still some issues) Memory Added TLB exceptions Fixed IOP mem accesses from EE Memory New memory routines VIF Fixed VIF Transfers to include MARK reg in VIF0 aswell. FIFO for VIF0/1 now works More improvements to VifDma Improved VIF for transfers in parts FiFo VIF1 can read data now IPU Fixed IDEC bitstream decoding. Now, all *.ipu files should work fine bug fixes to IPU Hardware Fixed clock in bios Fixed MFIFO for GS dma CDVDgetTD function need a 2nd parametre (new cdvd plugins needed!!) cdgetTOC + cdReadSubq HSync stuff, and better CSR/IMR handling Implemented mskpath3 / m3r flags Fixed VU memory64 writes masks Implemented INTC_STAT/MASK and DMAC_STAT for 64bits Added/fixed SCMDs (2,3,1A) in cdvd Vif0/1 regs are now mapped to hardware Fixes in sio, sio2 Destination Chain for SPR0 dma and added Vif masking Now pad2 works in lle mode [tested with bios browser] New SCMDs and MC commands Fixed dmaIrq's for Source Chain mode Fixed ret DMA op Added a base interrupt delay for the dma7 (spu2) Fixed pads. Now it should work okay most of the times Changed the way we handle SPR TTE transfers MISC Added the possibility to load the System.map from ps2linux Added patching system. *pnach files are used now Added dev9 plugins Savestates Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now