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Frodo v9 released


Robert

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Commodore 64 emulator for the Wii

 

Network play

From version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at c64-network.game-host.org. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps:

 

Select Other options/Networking/Set username and choose a name so that your friends can identify you

Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client

For the one hosting the game, select Other options/Networking/Host a game. After this, you just wait for your friend to connect

For the client, select Other options/Networking/Connect as client. You will then get a list of game hosts. Select the name of your friend and you two will be connected

 

Some limitations:

 

Scrolling games are too bandwidth-hungry (bandwidth is capped)

It must be possible to configure the network via DHCP. Sorry about that.

Only the game host can type at the keyboard.

The host can select which joystick to control. The other peer will always control the other joystick

 

Changelog

 

- Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.

- Link with Yohanes port of SDL, modified by dannymi to get USB keyboards working while still having the Home key do what it should

>> Get it HERE.

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