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DeSmuME 0.9.2 released


Robert

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DS emulator

 

This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.

 

Changes:

General/Core:

bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes

bug: add support for sleep mode and power registers

bug: important fixes to RTC so correct time is actually told

bug: fix card reads below 0x8000; fixes some game freezes

bug: fix 4 mbit save type; fix non-autodetect savefile dumping

enh: add sram to GBA game addon emulation for importing savefiles

enh: many improvements and feature hookups in linux ports

 

Graphics:

bug: fix specular texture mapping mode

bug: repairs to some capture modes and vram mapping

bug: viewports finally correctly handled

enh: add software rasterizer. quirky, but on par with opengl

 

Windows:

bug: mitigate bad frameskipper; default to old frameskipping mode

bug: fixes with recent roms and zipfile loading

bug: fix window position memory

enh: bios and firmware may now be used and booted

enh: many display, OSD, and input enhancements

enh: brand new hotkey and controls binding system

enh: configurable screen separation

enh: fast forward key

enh: improvements to mic

enh: faster updates in debug tools, up to once per frame

 

Mac OS X Port:

enh: added Italian translation thanks to Paolo Bernini

enh: resurrection of GDB stub

>> Get it HERE.

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