Mooney Posted May 5, 2009 Share Posted May 5, 2009 From drk||Raziel’s blog: Finaly some progress! After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( only if libstdc++ worked …)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later *edit #1* Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets *edit #2* To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed Results : PSP(video by PSPdemon) BeagleBoard(videos by ZeZu — he’s the one working on the omap front atm) Bios Prince Of PersiaDreamcast games running on a PSP... Even at those frame rates, whoulda thunk it? Link to comment Share on other sites More sharing options...
Robert Posted May 5, 2009 Share Posted May 5, 2009 Amazing.. Link to comment Share on other sites More sharing options...
L.S.D Posted May 5, 2009 Share Posted May 5, 2009 Amazing indeed. if they bring the fps up to 30Hz hopefully we can run Shenmue then Link to comment Share on other sites More sharing options...
Inky Posted May 5, 2009 Share Posted May 5, 2009 what the heck is a "beagle board"? Link to comment Share on other sites More sharing options...
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