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EmuLoader 5.7.6 released


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Front End

 

Fixed

 

- Detection of large files (bigger than 1.7 GigaBytes) and sorting "file size" columns was not possible due to the range of the "integer" variable type... updated all required variables in the project to "Int64" (64-bit integer)

- Option "Move Selected to Folder" implemented (scan not used MAMu_ icons feature, popup menu)

- When selecting parent or using the find game edit box in "delete multiple games files" window, the previous selections were not being de-selected (games popup menu, "Delete" / "Game File")

- All available Taito G-NET clones were being added in the merged sets list. Probably other games that use a bios set but no game set is being added in the list as well (not fixed)

 

Changed

 

- Simplified "delete multiple game .zip files" feature. No more checking games to delete. To keep any game just remove it from the list using the "Remove Selected" button

- Scan for not used MAMu_ icons only scan ".ico" files from now on... file "\ini_files\el_mamu_exclude.ini" updated to only list files with .ico extension

 

Improved

 

- Updated function "GetFileSize" (uFilesUtil.pas) to use Int64 (64-bit integer variable)

- Files list of "delete not used zip files" feature now have columns that can be sorted (main menu "Settings" / "Maintenance" / "Not Used Zip Files")

 

Added

 

- A couple more details in the CHD info (game details screen, left panel)... also, file size for game .zip and .chd :)

>> Get it HERE.

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