fumanchu Posted May 16, 2009 Share Posted May 16, 2009 new update to surreall64xxxb5.original post via xbox scene.http://forums.xbox-scene.com/index.php?showtopic=684501 heres the original post...Whelp, the plugins are going to take a little longer than expected (still source searching). So I'm just going to release what I did so far. This is basically the result of other people's input as well as my own. I slapped a little CE at the end to kinda give everyone a heads up that it's an unofficial "community edition" rather than a release from team XXX or the original authors (those guys are big leagues and I'm still using a tee ). The low down: nothing major has changed to the emulators - it's basically all the same stuff from all of the other Surreal releases. Meaning - it still has the same versions of the emulators and plugins as B5. UltraHLE is completely abandoned AFAIK, Project64 quote "has no plans on releasing any more source" (straight from Zilmar) and 1964's author Schibo hasn't replied to my attempts to contact him - don't know what's going on with that one. Some new 1964 source would be awesome, but I'm not holding my breath - much . There are some Audio and Video plugins that might help with compatibility, but finding them and porting the source isn't the easiest task. Plus the ini's haven't been updated in quite some time and that can solve some glaring bugs (I'm working on that also). Just saying - there's still allot of room for improvement with what is already readily available. Which brings me to the reason for this update. There where a few bugs that made testing the games a bit difficult. Like not knowing which emulator is the preferred (unless you're using 1.0), configs being saved with default settings when it shouldn't, etc. Little bugs that needed to be squashed before it could move forward. There where some changes made to XXX that I felt where better done in the 1.0 release - like the way it paged roms. So this is a bit of a "Frankenstein" release - the good stuff from all of the previous versions rolled into one. The readme is quite long , so here's a summery: QUOTEBeta 5.10 CE--------- - Changed I: Reverted the rom paging method- Changed II: New audio plugin selection (Use LLE RSP and Use Basic Audio are no longer used in the Surreal.ini)- Changed III: Reinstated Max Video Mem- Changed IV: Increased the memory setting in the menu and ini- Changed V: Loading screen is skipped if the selected rom is the same as the cached rom- Changed VI: Changed which memory setting is used in Project64 to make room for the in game menu.- Changed VII: Updated the credits to reflect copyrights- Changed IX: Updated the countries and how they are displayed (USA = America, JAP = Japan, etc) - Fixed I: 1964 was using Project64's paging setting- Fixed II: User and ini setting are now reflected in the menu rather than always being defaults (and saving those defaults)- Fixed III: Shortcut folder not being accessible to some FTP programs- Fixed IV: Empty Media folder causing crash (missing ./boxart/default.jpg = crash)- Fixed V: Exit to Rom List causing crash- Fixed VI: Minor code cleanups (lingering launch data code removed, Rice debug saving to C:\, etc.) - Added I: No Audio plugin- Added II: Default Video Plugin and Default Audio Plugin to ini (Settings)- Added III: Preferred Video Plugin and Preferred Audio Plugin to ini (Roms)- Added IV: Launch from the command line capabilities (plus minor update from the previous CMD patches) Forgot to add the preferred emulator is highlighted by default now - oh well - next time . Just to clear this up "Use LLE RSP and Use Basic Audio are no longer used in the Surreal.ini". Technically they are still used, but you shouldn't use them . In order for Surreal to allow for more than 2 audio plugins, I had to change this a bit (I left them in for backward compatibility). I added a "Default Audio Plugin" option to the main settings that can determine which audio plugin is used as well as a "Preferred Audio Plugin" for the rom sections that works like "Preferred Emulator". Most people will probably use the default and not have to put this in, but it's there if you want to add it. New Audio Legend: Preferred and Default Audio Plugins:0 = No Audio1 = LLE RSP2 = Basic Audio3 = JttL If you don't mess with the ini's, you probably won't notice this or understand what I'm talking about (heck - sometimes even I don't ). But this was necessary in order to add more than 2 audio plugins. I also added a "Default Video Plugin" and "Preferred Video Plugin" that work in much the same way. Anyone that was using the CMD patches I released and actually used "default-plugin.cfg" to override the default video plugin can now just set in the the "settings" section of the ini using "Default Video Plugin" . Another thing to note that Bomb Bloke pointed out was that in all XXX versions, 1964 was using PJ64's paging setting which has been fixed. If you set 1964 paging to 0, neither crash. Setting PJ64's to 0 crashed them both . Max Video Mem now works like it did in the 1.0 releases ( requested by greatant). In the 1.0 release this was set per the ini and could be changed to the persons liking (which the normal default in the ini was 4MB). In the XXX releases - it was set to a static 6MB. So if you where getting better results with XXX for a particular rom - chances are you'll have to bump this up. And edwardar brought to my attention how XXX would really slow down in certain games using XXX and not 1.0 (IE Mario Kart 2 player using 1964 and Rice 5.1.0). I narrowed it down to the way roms are paged to memory. So I reverted it to the pre XXX releases while still leaving the code for 128MB users. I don't have a 128MB box to test it on, hopefully it will work the same or better . If there's a problem - I will probably add both methods and than use the one that works best based on the memory config. If you having problems, the first thing to try is deleting the E:\TDATA\a64fea57\ folder and the ..\Surreal64\ini\ folder (after you've backed them up of course - in case you want to revert). All versions save to the same path and different versions of the configs can really screw with Surreal. I'm hoping that the next release will have some new stuff rather than just big fixes and little updates. The source is included if you want to take a crack at it . Have any questions or suggestions - shoot - and I'll move out of the way . No seriously - find something wrong and/or want something added - be heard! Just don't go asking for something silly like having all the roms listed in reverse . I have some other things to button up as well as some source to hunt - so it may be a little while before I actually get some new stuff added (it's always open for others to tinker on). But I'll squash any bugs ASAP (especially ones that I may have created - I'm human ). A thanks to those that contributed and a thanks to Iriez for posting it and doing what he can to find some updated source (and putting up with me ). Made its way to XBINS last night. Enjoy! so it looks like we could be getting another update this time with the plugins,a big thanks to ezn03 and everyone who contributed to this. Link to comment Share on other sites More sharing options...
1stmoon Posted May 17, 2009 Share Posted May 17, 2009 Oh wow. An update to Surreal64 seems a bit surreal (pun intended). Last i heard Team XXX was close to perfecting N64 emulation until that little incident occurred. Seems much of the drama has shifted over to the Wii homebrew scene. Link to comment Share on other sites More sharing options...
fumanchu Posted May 17, 2009 Author Share Posted May 17, 2009 Oh wow. An update to Surreal64 seems a bit surreal (pun intended). Last i heard Team XXX was close to perfecting N64 emulation until that little incident occurred. Seems much of the drama has shifted over to the Wii homebrew scene.yeah wasnt an early version of the emu leaked or something by a tester?theres always drama,remember ITS TEH INTERNET! Link to comment Share on other sites More sharing options...
ken_cinder Posted May 17, 2009 Share Posted May 17, 2009 I think I'll stick stick to N64 emulation on my computer, where even it is far from perfect. I can't see these Xbox emulators doing a very good job at all. Link to comment Share on other sites More sharing options...
fumanchu Posted May 17, 2009 Author Share Posted May 17, 2009 I think I'll stick stick to N64 emulation on my computer, where even it is far from perfect. I can't see these Xbox emulators doing a very good job at all.mario kart 64,mario64,sin and punishment and fzero64 all run at full speed without glitches.these are the only n64 games that interest me. Link to comment Share on other sites More sharing options...
dziad Posted May 18, 2009 Share Posted May 18, 2009 Can someone please send me a link (rapidshare or megaupload), I having some problems connecting to xbins Link to comment Share on other sites More sharing options...
chr0m Posted May 18, 2009 Share Posted May 18, 2009 Can someone please send me a link (rapidshare or megaupload), I having some problems connecting to xbins I connected to xbins but i didn't see the file in the emulators folder Link to comment Share on other sites More sharing options...
ken_cinder Posted May 18, 2009 Share Posted May 18, 2009 Can someone please send me a link (rapidshare or megaupload), I having some problems connecting to xbins I connected to xbins but i didn't see the file in the emulators folder It's in there in this folder > XBOX/Console Based Applications/apps/emulators/N64/Surreal64/Surreal_XXX Link to comment Share on other sites More sharing options...
chr0m Posted May 18, 2009 Share Posted May 18, 2009 It's in there in this folder > XBOX/Console Based Applications/apps/emulators/N64/Surreal64/Surreal_XXX Thanks! Link to comment Share on other sites More sharing options...
justgoronce Posted May 21, 2009 Share Posted May 21, 2009 Ill just get all my complaints off my chest and realize that coding is dificult especially when you dont know the creation inside and out. well, Ive wanted more flexible skin support for a while. Something like the X-port emulators such as xboyadvanced and znesbox where you can actually edit the skin within the emulator to fine tune it. Mostly I just want to be able to use different size boxart and the addition of scrolling previews would be great. My interest came after finding this site: http://imageevent.com/gamescans/nintendo64...amp;w=0&p=0 and realized that the current box art it much too small and not of good quality and even one at %175 the current size shows much more detail. also the file name structure of boxart is not very good. A simplified version with the actual game name in it would help make it less of a mess. I was looking around today for some sort of .xml or.ini file to edit the skins but found none :'[ I would also want to see some sort of database that it can grab the best configurations from or perhaps some sort of down loadable .ini that you can "load from .ini" to make configuration easier and that would include comments on how it runs. Game shark and action replay abilities would be a major plus. Thank you so much for this release! Ive been playing Mario Kart with lag for too long! lolKeep up the efforts my friend. Link to comment Share on other sites More sharing options...
The-Ice-Man Posted May 21, 2009 Share Posted May 21, 2009 I had a version of Surreal64 not too long ago, and I thought the skin's presentation was very good. None of the games I was interested in worked very well though. Ultimately I don't have any real interest in N64 games. I was just curious about finally trying Doom 64. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now