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BSNES v0.048 released


Robert

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SNES emulator

 

>> Get it HERE.

 

The biggest feature of this new release is the addition of save state support. Note that this is only currently supported for normal games, and the SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and SA-1, cannot currently save and load state files. I will be adding support for other co-processors little by little in future releases.

 

Changelog:

- Added save state support

- Added SPC7110 and OBC1 save state support

- Added new tools group, with new cheat code and save state managers

- Lots of new UI shortcuts: quick save state, quick load state, show state manager, etc

- Escape key will now close both the settings and tools group windows

- Added major speed-ups to both SuperFX and SA-1 emulation; both now run ~15-25% faster than v047

- Added new video filter, LQ2x; it's as fast as Scale2x while being almost as smooth as HQ2x

- Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its original size with virtually no speed loss

- Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and slowdown in other titles

- Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]

- Fixed a slight timing issue that was breaking 'An Americal Tail - Feivel Goes West'

- Turned off auto-save of SRAM as it was causing slowdowns when writing to flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true

- Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu and status bars will be hidden upon entering fullscreen mode

- Added skeletons for ST011 and ST018 support. Both Quick-move titles get in-game now

- Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom pre-processor

- Split PPUcounter into a base class inherited by both PPU and CPU; allows both cores to run out-of-order

- Split inline header functions to separate files, allows headers to be included in any order now

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