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Mame 0.133 released


Robert

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http://mamedev.org/

 

MAMETesters Bugs Fixed

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- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)

- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)

- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)

- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)

- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)

 

 

Source Changes

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Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. [Fabio Priuli]

 

CDP1802: [Curt Coder]

- refactored the Q and DMA callbacks to use devcb

- fixed state code output and load mode

 

Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]

 

ARM7 improvements: [R. Belmont]

- Added ARMv5+ CLZ instruction.

- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy

- Fixed disassembly of CLZ

 

Improved DIP switches in toypop. [kanikani]

 

Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]

 

Naomi update [Deunan Knute, R. Belmont]

- Implemented cartridge protection chip mechanism

- Added protection data for doa2 and doa2m

- Added real dumped cartridge X76F100 data for doa2/doa2m

 

Several MESS-specific snes fixes for rendering. [Angelo Salese]

 

Merit Multi-Poker improvements: [Roberto Fresca]

* Full Inputs.

* DIP Switches.

* Simulated spark-watchdog circuitery.

* Demuxed custom port.

* NVRAM support.

* CPU clock derived from #defined crystal.

* 8000-8007 Output ports.

* Coin related counters.

* Sound components and trigger found at 8000-8003, bit2.

* Full lamps support.

* PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitry needs to be traced. Colors are still wrong.

 

Added documentation regarding different Cobra Command versions. [Ruben Panossian]

 

Fixed card reset in Taito g-net games. [Joerg Hartenberger]

 

Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]

 

Decoded some ram based tiles in jclub2. [David Haywood]

 

Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]

 

 

 

New games added or promoted from NOT_WORKING status

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Multi-Poker [Roberto Fresca]

 

 

 

New clones added

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Super Free Kick (set 2) [Klaus Sommers]

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