Robert Posted August 22, 2009 Share Posted August 22, 2009 http://mamedev.org/updates/whatsnew_0133u3.txt MAMETesters Bugs Fixed----------------------------------------- 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls- 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay (Angelo Salese)- 02701: [Core] z80.c: SCF CCF X and Y flags (hap)- 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no longer starts up, freezes at blank screen. (R. Belmont)- 03275: [sound] gradius4: Gradius IV Fukkatsu sound has the wrong pitch (R. Belmont)- 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid) Source Changes----------------------------Added a lot of new clones to multfish and cleaned up the driver. [Vampirz, Fabio Priuli, Brian Troha] Further ROM name fixes and driver name changes [Yasuhiro Ogawa] - renamed digdugb to digdug1 (it's a rev1, not a bootleg) - renamed digduga1 to digdugat1 SNES Updates: [Angelo Salese] - Fixed direct color gfxs in mode 7 - Fixed direct color gfxs in mode 3/4 - Fixed a vram out-of-bounds bug - Fixed a blending bug involving main/sub color maths - Fixed interlace mode gfxs when not in gfx modes 5/6 - Fixed a GDMA boundary bug - Made the OAM address reset more accurate. - Fixed HDMA mid-frame inits. - Added clip colors to black window function - Converted color clipping to use struct entries - Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1 - Made the gfx mode switches more accurate. - Corrected a bunch of SPC registers behaviour - improved joypad read/write handling and fixed a serial port quirk. - Fixed serial port for player 2 as well - Improved cart mode 20 reserved access behaviour - added OBJ interlace support ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). [Angelo Salese] Corrected name from Devil's Island to Devil Island. Filled in year for Fruit Bonus 2006 SE & Bug Fever. [brian Troha] Discrete sound update: [couriersud] - removed global variable discrete_current_context - discrete_info is now passed instead of device, we may get device by using disc_info->device - Added DISCRETE_IMPORT(*block): imports another discrete block - Added DISCRETE_REMOVE(node1, node2): removes a range of nodes - Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order - Added DISCRETE_NOP(node): does nothing, to be replaced. - Added a prescanning stage to build final block list after execution of the above. - The additions provide an easy way to document subtle difference between boards. - Please see audio/galaxian.c for an example Galaxian sound updates: [couriersud] - Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. - Cleaned up driver, added some section titles and comments, removed old code. - Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples - Replaced with discrete timer module DSS_TIMER now. - Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes ) and saves a node - Use DISCRETE_BITS_DECODE and save 2 nodes. YM2612/3834 updates [Eke-Eke, Nemesis] - Split YM2612/3834 to a separate file to avoid disturbing other OPN chips - SSG-EG, envelope, LFO, and CSM behavior all improved to better match tested behavior on real YM2612 chips DSS_COUNTER updates: [couriersud] - clock_node no longer needs to be static for DISC_CLK_IS_FREQ - rewrote inc/dec logic to avoid loop Added DISCRETE_BIT(S)_DECODE: [couriersud] - decodes individual bits from input values - Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading) - This should be slightly faster than using DISCRETE_TRANSROM Discrete sound enhancements: [couriersud] - Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled. - Made galaxian use the above. Saved 2 nodes and increased accuracy. - Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. - Left a note on RCDISC3 on what is needed to be implemented for bzone. - Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit. Verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks and OKI pin 7 for logic pro and logic pro 2. Fixed visible area on logic pro and logic pro 2 to match real PCBs. Add comment about what ym3812 clone is used. Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen. [Charles MacDonald, Lord Nightmare] Attempt to define an I64FMT string that can be used for printf'ing 64-bit integers. This is defined to be "I64" on MSVC and recent mingw compilers, and "ll" for all others. Updated all instances of 64-bit prints to use the new macro. [Aaron Giles] Added spacwalk extended time setting and DIP locations. [gregf, hap] Merged 5110intf into tms5110, and 5220intf into tms5220. [Aaron Giles] Z80 changes: [hap]- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now- Simplified DAA, renamed MEMPTR (3. to WZ (same temp register as the officially named WZ in the 8080), added TODO 8085 changes: [hap] - fixed cycle deduction on unconditional CALL / RET, it took about half too many cycles - added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree. - removed HLT cycle eating (earlier, HLT after EI could theoretically fail) - fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in - renamed temp register XX to official name WZ - renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C and fixed X5 / V flags where accidentally broken due to flag names confusion Fixed MSVC 64-bit compile errors. [Aaron Giles] Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be updated. (Nobody is using them yet.) [Aaron Giles] Added color PROM for Triple Draw Poker. [David Haywood] Changed profiler to separate start/stop cases. [Christophe Jaillet] taito_z DIPSW fixes [kanikani] Added decryption key for Extreme Hunting 2. [Andreas Naive] Naomi update: [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]- Use new dump for ic31/32, ROM board test passes now- Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300. Added support for configuration of output PLA to the tms0980/tms1000 interface. [Wilbert Pol] Implemented transparent mode access for some 6845 model sy6845. [Roberto Lavarone] Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4 players). [Corrado Tomaselli] Changed to mono both Downtown and Caliber 50: these pcbs don't have a stereo connector. [Corrado Tomaselli] Verified and added correct xtals values for cps1 boards. Added correct xtal and divisor for OKI6295 taken from Forgotten Worlds schematics. [Corrado Tomaselli] Decrypted several tables from the B-Rap Boys ROM. [David Haywood] New games added or promoted from NOT_WORKING status----------------------------------------------------------------------------WOW New Fantasia [irongiant, David Haywood]Island 2 (060529) [Vampirz]Pirate (060210) [Vampirz]Keks (several sets) [Vampirz] New clones added-----------------------------Fruit Cocktail (060111) [Vampirz]Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood] New games marked as GAME_NOT_WORKING--------------------------------------------------------------Colorama (english) [Roberto Fresca, Angelo Salese]Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]Extreme Hunting 2 [Guru]Dirt Dash (Rev. DT2) [Guru] Link to comment Share on other sites More sharing options...
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