megaman_zer0 Posted October 2, 2009 Share Posted October 2, 2009 Get it Here Engine Changes * BG: Improved performance of parallax BGs. * Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content. Bug Fixes * BG: Fixed bug where tiled parallax BGs did not draw. * BG: Fixed scaled trans sub BGs. * CNS: Fixed trigger redirection coordspace bug. * CNS: Fixed screenpos x trigger. * CNS: Fixed helper not inheriting palno from parent. * CNS: Corrected bug in ** operator for integer arguments with exponent >= 0. * CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded. * FNT: Fixed font newline bug for True Type fonts with text wrapping. * Motifs: Fixed invalid font in combo counter crash. * mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues. * SND: Fixed snd loading failure using wavs with certain headers. * Stages: Fixed random stage load error during continue. * Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900. * Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files. * Fixed AI.RandomColor = 0 crash. * Resolved SDL crash on non-SSE2 processors. Link to comment Share on other sites More sharing options...
Devia Eleven Posted October 4, 2009 Share Posted October 4, 2009 I don't know why I thought this new version of Mugen was compatible with Hi-Res content. This version slows down a little too much on special attacks, I understand that they want to put emphasis on each hit but it becomes a problem because special attacks take too long. Not a bad revamp but I'll wait a bit longer for them to release some more content. Link to comment Share on other sites More sharing options...
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