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Posted

I wont be touching that stuff and final burn is very limited option wise that isnt gui setup options... but I agree alot thats why ive made a splash if he wants it sep and have no issues with that

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Posted

all these new arcade games we have now with final burn and coinops it feels like christmas all at once.

Posted
A logo if you want one...id rather insert it into CoinOPS and I can add the credit to splash screen (this is the proposed logo id add to spash) or you can take it if you want it.

 

burnd.jpg

 

Very nice!

 

 

As far as the Scanline option. I tried to add the Scanline option but couldn't get it to work. However, my Final Burn Legends port has a Scanline (and many more) filter. It plays all the games Final Burn does and about 1300 more. I am considering upgrading the core so that the newer PGM games work (like Martial Masters). No ETA on that release. A couple weeks at the earliest. A couple months at the latest.

Posted (edited)

Looking forward to Final Burn Legends, nes6502.

 

Based on your excellent past works, I'm sure it will be great. :)

Edited by neoryu
Posted (edited)
I am considering upgrading the core so that the newer PGM games work (like Martial Masters

 

Good luck. Latest iq_132 PGM drivers are slow as fuck on Xbox :) i had a try in the past and that was... scary lmao. Since ARM7 is emulated it's a pain for the black box.

Edited by - kenshiro -
Posted (edited)

Final Burn Legends?....can't wait... :)

 

Are you saying that you have already ported FBL, or going to port and if possible add the PGM drivers?

 

K

Edited by oldpainless
Posted
I am considering upgrading the core so that the newer PGM games work (like Martial Masters).

 

that would be AMAZING :) lol

one of my favorite fighting games ever

Posted
I am considering upgrading the core so that the newer PGM games work (like Martial Masters). No ETA on that release. A couple weeks at the earliest. A couple months at the latest.

 

 

A few things to be aware of if you want to add those:

 

The ARM7 core's page handling takes a lot of RAM, you can free up a bunch if you remove the page handling and use

if (address >= xxx && address

 

Since you're probably going to be using the vmm for almost all of the graphics, it would probably be a decent idea to disable line scrolling first thing and add it back in if it doesn't slow down too much. (the line scrolling calls each tile 16 times [once per line] in the tile map).

 

Rom loading and crunching takes a little bit of work to get it going on xbox. PGM, like Neo-Geo, has massive rom capacities.

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